GreedQuest
Greed Is Good!
. . . and it's especially good in the dungeon. In GreedQuest, four to six players race to the bottom level of the dungeon to grab The Hoard. Now all you have to do is get out of the dungeon with it . . . and everyone else is between you and the exit!
Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack . . . but some cards will change the rules when you least expect it!
This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
168 full-color cards, six stand-up color figures with bases, color map, and rules sheet in a 6" x 9" x 1-3/4" box.
Stock #1435,
ISBN 1-55634-727-8.
$24.95.
GURPS Greece
(Reprint)
The land we call Greece was the home of one of the greatest cultures the
world has ever known. With GURPS Greece, you can experience
the challenges of the heroes of myth:
Contend with the love and the wrath of the gods as you set out on epic
quests. Fight for loot and honor, or earn a bitter death on the plain
before the gates of fabled Troy. Win prestige as a statesman in the city
Assembly - or lose everything as the people turn against you and send you
into exile.
GURPS Greece includes detailed timelines and maps describing
the world as the Greeks knew it, information on their religion, rules for
the magic of the Hellenic myths, and a Bestiary describing the monsters
and animal foes faced by Greek heroes.
128 pages.
Stock #6075,
ISBN 1-55634-096-6.
$24.95.
GURPS Low-Tech
(Reprint)
From the dawn of civilization to the Middle Ages . . . or in any
fantasy game . . . GURPS Low-Tech is a universal resource for any
campaign set before the age of gunpowder and the printing press. It's 128
pages of detailed research and game ideas:
- Weapons: Cleave an enemy's skull with a stone axe, stab him with
a bronze sword, or impale him on your obsidian-tipped spear.
- Armor: Whether it's the crudest leather or the finest iron chain, any
armor is better than none. Plus new rules for piecemeal armor!
- Vehicles: Steer a dogsled across the Arctic, sail a trireme
across the Mediterranean, or ride your chariot over the battlefields of Asia.
- Equipment: Yokes and plows, adzes and hammers, sundials and locks;
everything it takes to build a town or a nation.
- Plus shelter, science, and civilizations . . . from the Stone Age
to the Middle Ages.
Whether you're playing cavemen fighting to stay alive, armored knights
jousting for honor, or time travelers searching for the truth about
history, GURPS Low-Tech brings the past to life!
128 pages.
Stock #6526,
ISBN 1-55634-343-4.
$24.95.
GURPS Traveller: Star Mercs
(Reprint)
A Sourcebook for Military/Mercenary Operations in the Far Future
Everything you need for a military-oriented campaign in the
universe of Traveller! This book covers combat (and a
soldier's life) in the 57th century; how to recruit, organize, and equip
a mercenary unit; and the Imperial rules of war. There are descriptions
of how armies are organized and equipped for Tech Levels from 5 to 12,
discussions of strategy and tactics, and a comprehensive rundown on
weapons and the other tools of the soldier's trade. In addition, deck
plans for the 800-ton Broadsword class mercenary
cruiser are included.
Star Mercs also includes templates for military and
mercenary soldier characters, sample missions, and a variety of units and
NPC personalities your mercenary group might encounter, including the
famed and feared Imperial Marines.
128 pages.
Stock #6604,
ISBN 1-55634-364-7.
$24.95.
GURPS Traveller: Far Trader
(Reprint)
Next to the mercenary game, the "independent trader" campaign is the most popular among Traveller players. This new book is the complete support volume for the Trader campaign. You can:
- Develop sector-wide trade routes, following the demands of
commerce on an interplanetary scale.
- Start your own character-run business, raise capital, and finance
your money-making ventures.
- Make contacts, find niche markets, and exploit opportunities the big corporations miss.
- Learn what it takes to run a successful commercial starship.
- Expand your world with 15 new character templates.
- Run entire mercantile campaigns, including free traders, smugglers, and pirates.
Far Trader complements the GURPS Traveller volumes on
Starports and