Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

New And Upcoming Releases

New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

A P R I L   2 0 1 2 


R E P R I N T S 

Shipped April 19, 2012

Epic Munchkin (Reprint)

Does your Munchkin adventure end too soon? There you are, multi-raced and multi-classed, with three hands full of killer items, buffed up with sidekicks and Munchkin Fu styles . . . and the game's over. Rejoice, for Epic Munchkin is here. You will find gathered in this one set the Epic rules for all Munchkin core sets and supplements published through December 2012.

7-page PDF. Stock #37-2011, $FREE.


W 2 3 

Shipped April 26, 2012

In Nomine: You Are Here

Around the World in 666 Days

And us without a map . . .

Across the Symphony, from Heaven to Hell, in Earth, and even in the Marches, there are places which have meaning. They are more than just earth and stone -- they're cared for or abhorred, worked in and lived in, important to people . . . and even more important to your characters!

This book is full of different locations that can be used as instant adventures, or worked into a campaign to add flavor. The secret projects of Demon Princes; the sacred areas protected by Archangels; Ethereal Domains etched into the global unconscious; purely human areas on Earth that the War hasn't touched yet -- they're all here. Dozens of places hide secrets, all waiting to be discovered by those who won't know what they're getting into!

For all the players who keep asking their GMs where they are, and all the GMs trying to give them an answer -- You Are Here. Now the players just have to cope with it . . .

131-page PDF. Stock #30-3316, $9.00.
Buy Now!

Shipped April 19, 2012

Epic Munchkin (Reprint)

Does your Munchkin adventure end too soon? There you are, multi-raced and multi-classed, with three hands full of killer items, buffed up with sidekicks and Munchkin Fu styles . . . and the game's over. Rejoice, for Epic Munchkin is here. You will find gathered in this one set the Epic rules for all Munchkin core sets and supplements published through December 2012.

7-page PDF. Stock #37-2011, $FREE.

Shipped April 19, 2012

Pyramid #3/42: Noir

Make Your Way in a World of Gray

The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir:

  • "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt Riggsby (author of GURPS Locations: Tower of Octavius and others), this place includes magnificent maps plus key GURPS details for its staff. The Zephyr Club is a great place to begin a memorable adventure . . . or end it!
  • "The Gameable Bouncer," a look at a timeless profession. In addition to the basics of the biz, this guide to keeping the private-club peace includes three GURPS templates.
  • "Human, Flawed" -- a collection of eight GURPS supporting-cast members that might populate a hard-boiled world. Your mean streets will come alive when you have a cynical politician, a plucky young reporter, a neutral gangster, and more at your fingertips!
  • "The Gathering Will," a ready-to-use plot device for bringing together those solitaire noir heroes . . . and keeping them together, 'til death do they part!
  • "The House of the Sun," a den of iniquity, intrigue, and danger suitable for any campaign daring enough to add some 1930s San Francisco sin to their shadowy setting.
  • "The Femme Fatale," an exploration of an old and ominous trope, complete with a look at some GURPS traits that are most suitable for this mischief-maker.

This Pyramid also presents a criminal Murphy's Rules with Greg Hyland, plus Steven Marsh's rain-soaked Random Thought Table. Let this issue's illumination help you out of the dark . . . and into the world of noir!

39-page PDF. Stock #37-2642, $9.00.
Buy Now!

Shipped April 12, 2012

GURPS Classic: Magic Items 2

Swords and Sorcery

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.

All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. You also get eight new shops for magic-seeking adventurers to visit, with items for bardic magic, adventuring items, holy magic, and toys and entertainment.

You'll also find:

  • Enchantment -- Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment, and creating runic items.
  • Quirking -- Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items -- from swords that cough to cloaks that insult their wearers.
  • Spellbooks -- A detailed section on creating and using Spellbooks as tools for mages.

Many mystical items lurk within these pages! Time to go shopping!

(This is an e23 reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6512, $9.00.

Shipped April 5, 2012

GURPS Traveller Classic: Planetary Survey 6 – Darkmoon

The Prison Planet

"Welcome to Darkmoon Imperial Prison. I am Warden Kaede Malone, and you are very lucky. Instead of a filthy, lice-infested prison mine, you've come to a clean, state-of-the-art correctional facility.

"Darkmoon Prison is operated under Ministry of Justice charter by Schunamann und Sohn AG. You will work hard to repay your debt to society for the crimes you committed, and your debt to SuSAG for providing the necessities of life here. If you demonstrate contrition and participate in recommended programs, you may qualify for change in your status and stay at a minimum-security facility.

I see mention that this is a SuSAG operation has caused a stir. Don't be afraid! SuSAG pharmaceuticals are all extensively tested on animals before any human trials are run."

The Darkmoon system has been many things -- a base for the Imperial Navy, a System Defense Boat and Space-Submarine Warfare School, the last stop of a fringe group of cultists seeking to escape the downfall of civilization . . . but when the Navy left, the system became a backwater, and economic ruin set in. To the rescue came the megacorporation Schunamann und Sohn AG, which turned the facility into a maximum-security enterprise.

On a gas-giant moon under miles of ice and water, this "escape-proof" prison is the final stop for 3,000 of Imperium's worst scum, from corsairs to Ine Givar terrorists. But Darkmoon is no ordinary prison world . . . a prisoner who steps out of line may find that he's been reclassified "lab rat."

(This is an e23 reprint of a GURPS Third Edition product.)

52-page PDF. Stock #30-6806, $2.99.


New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us