
Ever wanted your character to pick up a sword -- any sword -- and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling somewhere between cinematic combat skills and magic spells, Imbuements allow characters to channel an exotic force -- or supernatural ability! -- into whatever weapon they have in hand.
No more worrying about keeping your favorite weapon around. Now, the power comes from you!
18-page PDF.
Stock #37-0128,
$6.00.
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Cardboard Heroes: Fantasy Set 2 – Brigands, Orcs, and Goblins
Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!
Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.
Cardboard Heroes: Fantasy Set 2 – Brigands, Orcs, and Goblins comes with 40 figures – an assortment of brigands and fantasy foes, ready for the dungeon, castle, or battleground of your choice.
3-page PDF.
Stock #30-2102,
$5.00.
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The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.
The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna call? The mortal-busters . . . the Cabal.
Written by Ken Hite, this book also includes a detailed system of Hermetic magic that expands the original GURPS magic system.
The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.
130-page PDF.
Stock #30-6714,
$14.00.
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Cardboard Heroes: Fantasy Set 1 – Player Characters
Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!
Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.
Cardboard Heroes: Fantasy Set 1 – Player Characters features 40 adventurers, ready for the dungeon, castle, or battleground of your choice.
3-page PDF.
Stock #30-2101,
$5.00.
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GURPS Basic Set: Characters and Campaigns
Both Characters and Campaigns in one easy-to-buy bundle!
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! The 338-page, full-color PDF contains everything you need to create and play a GURPS Fourth Edition character.
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) The 242-page, full-color PDF contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
Two PDFs (242-pages and 338-pages) in a single Zip file.
Stock #31-3999,
$55.00.
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GURPS Spaceships 2: Traders, Liners, and Transports
So you've got a starship. Can you use it to make a fortune – or even a living?
GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. It includes detailed rules for the cost of buying and running a private spaceship, as well as systems for using commercial vessels to make (or lose!) money in speculative trade, freight hauling, or passenger transport.
This is the second volume in the GURPS Spaceships series by David Pulver (co-author of GURPS Fourth Edition). It requires only the GURPS Basic Set and GURPS Spaceships. GURPS Space is recommended but not required.
46-page PDF
Stock #37-0121,
$9.00.
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