GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Zombies
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

Pyramid #3/92: Zombies (June 2016) GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic Pyramid #3/91: Thaumatology IV (May 2016) GURPS Disasters: Meltdown and Fallout Pyramid #3/90: After the End (April 2016)
GURPS After the End 2: The New World Pyramid #3/89: Alternate Dungeons II (March 2016) GURPS Powers: The Weird GURPS After the End 1: Wastelanders Pyramid #3/88: The End Is Nigh (February 2016)
GURPS Dungeon Fantasy Treasures 2: Epic Treasures Pyramid #3/87: Low-Tech III (January 2016) GURPS Dungeon Fantasy 18: Power Items Pyramid #3/86: Organizations (December 2015) GURPS Dungeon Fantasy 17: Guilds

GURPS News

Out Like A Lion

Though a few weeks remain in 2015, SJ Games is going to be closed for the holidays for most of that period. As befits the holiday season, I'm in an upbeat mood: GURPS stepped things up nicely over the past few months! In fact, I'd hazard to say the line finally regained the momentum it had before we put the brakes on to let an Ogre pass. Why? Let's take a look . . .

To start with, a lot of new GURPS products have graced Warehouse 23 since my late-September update:

  • Action 4: Specialists gave the Action series its first volume in over six years. It offers a half-step between templates and freeform character creation to gamers who like the idea of "Anything you want" but find the Basic Set intimidating in practice.
  • Transhuman Space: Bio-Tech 2100 augmented the DNA of the Transhuman Space series. Artificial life is a huge part of the setting, and this is the authoritative guide to creating it, identifying it, and much more.
  • Dungeon Fantasy Treasures 1: Glittering Prizes kicked off yet another Dungeon Fantasy sub-series (to go with Adventures, Denizens, and Monsters). Because with loot as with genre support, you can never have enough!
  • Aliens: Sparrials launched a whole new series. The sparrials have been with GURPS since the early days (1988), so it's only fair that they have their own dedicated supplement at long last.
  • Dungeon Fantasy 17: Guilds delivered a second dose of Dungeon Fantasy goodness to end the year. Polite social interaction might not be the highest priority in hack 'n' slash fantasy, but savvy delvers know that the right connections in town can mean solid training and gear, and even backup in the field.

On top of releasing five capital-G GURPS titles in one quarter – impressive in its own right – we got Pyramid out the door. Steven Marsh and his crew did their usual bang-up job each month, bringing you:

  • Pyramid #3/84: Perspectives (October 2015), which is all about looking at the scope and scale of your campaign, and approaching stories from unexpected angles.
  • Pyramid #3/85: Cutting Edge (November 2015), which explores gear, abilities, and adventure ideas that are just 20 minutes into the future.

This roundup comes a little too soon to rope in Pyramid #3/86, but you can rest assured that's in the cards – in fact, after December 17, 2015, this link should take you right to it! In the meantime, why not think about subscribing to Pyramid? (But if you simply can't afford that right now, have no fear: Each installment becomes a permanent part of the Warehouse 23 catalog.)

Of course, the most popular part of this column isn't the Ghost of Releases Past but the Ghost of Releases Yet to Come. Fair enough – 'tis the gift-giving season, so I'm going to drop some hints. Please bear in mind that I cannot provide specific dates or even a surefire publication order; little things like this cold I have right now can hold up a project, while unexpectedly good progress can push something forward by weeks (Glittering Prizes enjoyed such a fate!).

  • As mentioned above, Pyramid is a given. I know the topic of Pyramid #3/86, and two more issues are mostly written and edited.
  • Dungeon Fantasy has a really strong bench for the 2016 adventuring season. Authors with manuscripts in the queue include Peter Dell'Orto (one ms.), Matt Riggsby (one ms.), the team of Christopher R. Rice and Antoni Ten Monrós (one ms.), and yours truly (two mss.).
  • Other series will be getting some love, too – notably Hot Spots courtesy of Matt Riggsby, Monster Hunters from Jason "PK" Levine, and Powers thanks to Bill Stoddard.
  • As well, we have not one but four all-new series in the works: two cooked up by Jason "PK" Levine, the others inaugurated by Roger Bell_West and Phil Masters.
  • We're working to overcome financial barriers to getting Mars Attacks (by Jason "PK" Levine) and the second edition of the Discworld Roleplaying Game (by Phil Masters) printed and into shops. We appreciate your patience.

As always, there's plenty more I'm not at liberty to reveal. Looking over my hints, I see they don't cover even half the stuff I report on every week – for instance, something very "meta" that Bill Stoddard is working on, and Hans-Christian Vortisch's return to the fold after a hiatus. When will I spill? It's anybody's guess, but the GURPS thread in my blog, where I post every Friday unless I'm ill or on vacation, is where I'll finally confess when I break.

Last but not least, I'd like to remind writers of the Warehouse 23 Digital Wish List (updated August 4, 2015) and Pyramid Wish List (updated November 19, 2015). Why not contemplate these over the holidays and send us a query letter in the new year? That will give you plenty of time to download and familiarize yourself with our GURPS formatting guide and GURPS WYSIWYG template, which we consider Required Reading for anybody thinking of going pro. Thanks a lot!

Sean Punch


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