GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

Pyramid #3/80: Fantasy Threats (June 2015) GURPS Dungeon Fantasy Monsters 2: Icky Goo Pyramid #3/79: Space Atlas (May 2015) GURPS Monster Hunters 5: Applied Xenology Pyramid #3/78: Unleash Your Soul (April 2015)
GURPS Zombies: Day One Pyramid #3/77: Combat (March 2015) GURPS Boardroom and Curia Pyramid #3/76: Dungeon Fantasy IV (February 2015) GURPS Powers: Enhanced Senses
Pyramid #3/75: Hero's Jackpot (January 2015) Transhuman Space: Bioroid Bazaar Pyramid #3/74: Wild West (December 2014) GURPS Power-Ups 8: Limitations Pyramid #3/73: Monster Hunters II (November 2014)


In Like A (Well-Organized, Bioengineered) Lion

Wow, the first quarter of 2015 is behind us already. Time flies when you're working on fun stuff! We have enough in the pipeline for me to declare that 2015 is off to a strong start – though as much of the proof is still in our editorial and production processes, I must beg your patience for a wee bit longer. (I can just hear Ed Gruberman: "Yeah yeah yeah, patience. How long will that take?")

Still, the year has already seen a number of GURPS supplements. First, we managed to publish a new Warehouse 23 original for GURPS each month:

  • Transhuman Space: Bioroid Bazaar is the latest release for Transhuman Space . . . a background where "latest release" often applies to living beings. It offers GURPS Fourth Edition templates for all of the setting's human upgrades, parahumans, and bioroids, plus a few new surprises.
  • Powers: Enhanced Senses puts Powers through its paces in the realm of superhuman senses. It delivers dozens of sensory abilities built from standard advantages, entire powers forged around such gifts, and expanded rules useful even for folks with ordinary human perceptions.
  • Boardroom and Curia presents a system that does for organizations what City Stats does for cities. At a glance, learn how large, wealthy, skilled, and cohesive a group is, what it can do for (or to) the PCs, and much more.

Another thing that comes out once a month like clockwork is Pyramid. Here's the 2015 rundown so far, plus the last issue of 2014 (which wasn't quite ready when I was writing up my December report):

  • Pyramid #3/74: Wild West (December 2014) is a must-have for anybody who likes stories involving arrows, gunfights, train robberies, and cursed burial grounds.
  • Pyramid #3/75: Hero's Jackpot (January 2015) looks at rewarding adventurers, whether with loot, pets, abilities, or good ol' character points.
  • Pyramid #3/76: Dungeon Fantasy IV (February 2015) offers more Dungeon Fantasy support – both artifacts, spells, and templates for the heroes to use, and dungeons and monsters to challenge them.
  • Pyramid #3/77: Combat (March 2015) has the sort of title that speaks for itself, I think. Armor, armies, combat rules . . . that kind of thing.

Subscribing to Pyramid is always an option (and one we heartily endorse!) – but as we treat each issue exactly like any other GURPS product, all of this great material will remain available indefinitely from Warehouse 23. And naturally, all article content is held to our usual editorial standards and compatible with the rest of the system.

That's the news, and now for the weather – which is to say, let's move from facts to informed speculation. I'll preface this with my usual warning that there are few guarantees here. If I've learned one thing in 20 years at this job, it's that the best-laid schemes of writers and editors often meet fates that feel suspiciously like someone rolling 3d on the Random Publishing Setbacks Table.

  • Here's one guarantee I can make: Pyramid will continue its once-a-month goodness. Pyramid #3/78 is already in the assembly process, and I know that 'zine mastermind Steven Marsh has future themes in mind and plenty of articles in the slush pile.
  • Phil Masters' second edition of the Discworld Roleplaying Game is still aimed squarely at 2015, but the sad matter of Sir Terry Pratchett's death means we must adjust bits and pieces, which may push back the publication date.
  • Elizabeth McCoy has something in the works that should please longtime fans of space SF in GURPS.
  • Dungeon Fantasy is going to get a big shot in the arm this year, with one supplement pending from Peter Dell'Orto, two from Matt Riggsby, a joint effort from Christopher R. Rice and Antoni Ten Monrós, and even a goody from that "Dr. Kromm" guy.
  • That Kromm character also seems to have written some Zombies support.
  • And while talking of staff writing, I'll add that Jason "PK" Levine has a new Monster Hunters installment queued up, as well as the not-so-secret item mentioned in this video. He already has plans for what to write next, too.
  • Bill Stoddard has a Social Engineering follow-up in editing and just showed us an outline for his next project.
  • Phil Masters can spin more than one disc at a time, too. He has another Transhuman Space volume slated for the not-so-distant future, as well as what's best described as an update of a popular GURPS Third Edition genre book.

There are many names and titles that I can't share at this time, of course. Faithful readers of the GURPS thread in my blog might luck into further information as the year moves on. There are no guarantees there, either, save that I'll post an update every Friday unless I'm direly ill.

Finally, writers should take note that we updated the Warehouse 23 Digital Wish List on February 9, 2015. The Pyramid Wish List is still in its September 18, 2014 incarnation . . . but keep an eye on that. Should anything there inspire you to write, please download the latest GURPS formatting guide and GURPS WYSIWYG template before you go any further. Thank you!

Sean Punch

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