April 14, 2019: More Tools And Tricks For Your Steampunk Settings
Victorian-era heroes always have a use for gear, guns, and garb . . . and that goes doubly so when it's a steampunk world! Phil Masters – author of GURPS Steampunk 1: Settings and Style and GURPS Vehicles: Steampunk Conveyances – returns with more insight into alternate late 18th- through early 20th-century technology, with GURPS Steampunk 2: Steam and Shellfire.
This supplement is jam-packed with real-world gear, unlikely gizmos, and impossible oddities, all with an eye toward making the world come alive and preparing your explorers for adventure. It looks at historical and implausible developments, such as clockwork automatons, gargantuan gear-powered computers, and strange chemical cocktails. It also features weapons and protection – including steam-powered armor and guns that never were – and provides new options for garb and what you can hide there.
-- Steven Marsh
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