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Written by Kirk Tate and Janet Naylor
GURPS Line Editor: Sean Punch 144 pages. Softcover.
146 pages. PDF.
Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races - and by people snatched from our Earth by the cataclysmic Banestorm! Whole villiages were transported - from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history, they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where mighty magic and political intrigue go hand in hand. Or go south into the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-din. GURPS Fantasy provides the GM with a complete world background - history, religion, culture, politics, races and a detailed, full-color map - everything needed to begin a GURPS campaign. Looking for the Fourth Edition book for Yrth? Check out GURPS Banestorm for an expanded and updated treatment of the setting. Or if you're looking for a guide to the whole fantasy genre, try GURPS Fantasy for Fourth Edition.
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