Issue #13 celebrates one year of the Munchkin comic book from Boom!
The story "Of Dire Rats and Men" puts Flower in charge of training a young adventurer. Wait, Flower is responsible for molding an impressionable young mind? This sounds bad. Can Flower overcome her charge's well-adjusted social skills and get him looting like a proper munchkin? Or will she just give up and bash his head in? In the second story, "Lampooned," Flower is back to doing what she does best: turning the party against itself. But the stakes are high: the loot is better than gold, it's wishes!
Look in the back pages of this first anniversary issue to find a coupon code for 15% off your entire Munchkin purchase from WeLoveFine.com, a promo code to get The Official Munchkin Bookmark of Vermicular Violence! plus five Munchkin promo cards from Warehouse 23 for a penny, and a bonus Munchkin rule!
1 24 page comic.
Stock #BOOM13,
UPC 844284004275.
$3.99.
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Ian McGinty, known for his work on the Munchkin and Adventure Time comic books, starts us off with a bang! McGinty illustrates the classic Munchkin game, giving us a fresh look at the Gazebo, Net Troll, Shrieking Geek, and the other 165 cards in the box.
This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring Ian McGinty's Munchkin art, and male and female standies for each player.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 standies with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1515,
UPC 837654322505.
$29.95.
We were munchkins before it was cool.
Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.
More mainstream cards for Munchkin. Yawn.
Stock #4250,
UPC 837654322475.
$9.95.
Ninja Burger (Secret Ninja Death Touch) (Reprint)
Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.
The twisted minds that brought you Chez Geek and Munchkin are back. Based on the popular website at www.ninjaburger.com, this hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .
This new, deluxe edition combines the original Ninja Burger with the cards from the supplement, Sumo-Size Me! and adds counters for tracking honor and money.
It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game?
No matter how secure your office,
how deep your bunker,
how dedicated your guards . . .
we deliver your burger in 30 minutes or less.
Boxed game with 216 oversized cards, 3 black ninja dice, counters, and a rulesheet.
Stock #1903,
UPC 837654320259.
$34.95.
Olden times come to life with new gaming goodness! This month's Pyramid -- the PDF magazine for roleplayers -- once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains:
This issue also unveils a vignette by Pyramid Editor Steven Marsh set in the new Car Wars universe, and a Random Thought Table that gives you permission to break reality. This month's Pyramid shines such an inspiring candle on times gone by, you just might say this is an illuminated manuscript!
39-page PDF.
Stock #37-2687,
$9.00.
Buy Now!
GURPS Dungeon Fantasy 18: Power Items
Delvers love gear . . . and cool abilities . . . and loot. Power items are where the three meet: Kill the monster, grab the treasure, and transform a valuable-but-useless bauble into a potent adventuring tool, exploiting the fact that the fanciest items can hold the most supernatural energy. The result is a reserve for fueling your spells, powers, and special skills -- handy insurance for times when your personal stores simply aren't enough.
Of course, the first thing a seasoned adventurer will ask is, "Surely there are ways to bend the laws of nature and magic to squeeze even more out of this resource?" Indeed there are, and GURPS Dungeon Fantasy 18: Power Items is here to reveal them to you:
For the GM's benefit, all this comes with clear statements on the limits of power items, as well as optional rules for keeping power items from getting out of control. Because with great power comes great responsibility. Not to mention munchkins.
Player or GM, get ready to power up your game!
14-page PDF.
Stock #37-0334,
$6.00.
Buy Now!