Daily Illuminator

December 27, 2009: The Year that Was in Thaumatology

In 2008, our big GURPS hardcover release was GURPS Thaumatology, which expanded the possibilities and options of the GURPS magic system.

Of course, it always takes time for new options to be fully assimilated by our authors (and the fans!). So it's not surprising that a surge of supplements building off of GURPS Thaumatology arrived during 2009.

Here, then, are the four expansions from e23 that tie into GURPS Thaumatology:

  • GURPS Thaumatology: Magical Styles -- Sean Punch's take on designing methods of magic used by guilds, schools, secret societies, etc. Discover Magic Perks available only to wizards!
  • GURPS Thaumatology: Alchemical Baroque -- Phil Masters' setting that combines an age of exploration with fantastic fairy-tale trappings.
  • GURPS Thaumatology: Urban Magics -- Bill Stoddard's exploration of the use and abuse of magic in cities. Discover mana-powered transport, urban divination, sacred architecture, and magical utilities!
  • Pyramid #3/13: Thaumatology -- Containing a full treatment of fairy-tale magic, an alternate form of magical healing, the all-too-creepy rituals of Red Diabolism, and much more.

And because it was released back in 2008, we're not going to mention the pulp-magic superhero setting, GURPS Thaumatology: Age of Gold. (Whoops . . .)

-- Steven Marsh


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