GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Zombies
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on e23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or via e23. Click on a cover to go to that product's page.

GURPS Horror: The Madness Dossier Man to Man Pyramid #3/68: Natural Magic (June 2014) GURPS Ultra-Tech (Second Edition, Revised) GURPS Dungeon Fantasy 16: Wilderness Adventures
The AADA Road Atlas and Survival Guide, Volume Seven: The Mountain West Pyramid #3/67: Tools of the Trade – Villains (May 2014) The AADA Road Atlas and Survival Guide, Volume Six: The Free Oil States The AADA Road Atlas and Survival Guide, Volume Five: The Midwest GURPS Power-Ups 6: Quirks
The AADA Road Atlas and Survival Guide, Volume Four: Australia Pyramid #3/66: The Laws of Magic (April 2014) The AADA Road Atlas and Survival Guide, Volume Three: The South GURPS Template Toolkit 1: Characters The AADA Road Atlas and Survival Guide, Volume Two: The West Coast

GURPS News

Two Quarters Down, Two To Go

It seems as though I was just writing about what 2014 would bring . . . and now here we are, halfway through the year. Whoa. Time flies when you're having fun, and I do hope you're having fun with the latest GURPS releases!

Let's start with original digital publications on Warehouse 23. After a long, slow period, things are starting to pick up. Here's a rundown of the newest GURPS goodies (all of them by y.t., which is coincidence rather than conspiracy):

Works such as these might be GURPS' body, but Pyramid – the monthly roleplaying 'zine – is its beating heart. The game keeps on going, and going, and going thanks to Pyramid's regular support. For instance:

These count as GURPS supplements, too, by the way. Pyramid issues enjoy no less editorial attention and are no more fleeting than anything with "GURPS" in the title. The differences are that you get the opinions of several writers on each topic and that you can subscribe if you want.

Our efforts to complete the GURPS Classic library also continued over the past quarter, with these additions:

From the past, to the future! Where are we going with GURPS? Subject to the usual caveats – we aren't fortunetellers, stuff happens, and publishers have to roll with the punches – here's some of what I hope we'll see before the end of 2014:

  • Pyramid, of course! I know what issues #3/69 and #3/70 hold (I've contributed to both), and we have enough themes and submissions to go far, far beyond that.
  • Ken Hite's Horror: The Madness Dossier now has a release date – and just between us, that isn't too far in the future.
  • Hans-Christian Vortisch's High-Tech: Adventure Guns needs only art approval. Then it should join the ranks of the published.
  • My latest Power-Ups volume, Power-Ups 7, is in final production as I write this.
  • And speaking of Power-Ups, Jason "PK" Levine's Power-Ups 8 recently entered production as well.
  • Phil Masters' second edition of the Discworld Roleplaying Game is in proofreading, and we have someone actively working on the art approvals. It's moving slowly because it's freakin' huge (more than 400 pages!), but it isn't stalled.

The full list is actually a lot longer, but I'd rather not offer predictions regarding projects that haven't entered production yet. Well, not here. I've been known to let such details slip in my Friday evening posts to the GURPS thread in my blog, because that's totally off the record and on my own time.

Finally, please note that the page formerly known as the "e23 Wish List" is now the Warehouse 23 Digital Wish List (updated March 4, 2014). We're still pushing to get the GURPS pipeline back in order, so I'd caution strongly against jumping on that right now; it's likely to disappear without warning, only to reappear, changed, weeks or months later. Instead, why not check out the Pyramid Wish List (updated April 15, 2014)? Pyramid is not clogged in any way. Whatever path you choose, be sure to download the latest GURPS formatting guide and GURPS WYSIWYG template.

Sean Punch


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