GURPS - Generic Universal RolePlaying System

GURPS Thaumatology
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GURPS High-Tech
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GURPS Martial Arts
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GURPS Supers
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GURPS Ultra-Tech
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GURPS Powers
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News · Books · Resources & Play Aids · Creator Support · Fourth Edition FAQ

Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print - not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on e23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS...

New GURPS Releases

Here are the last ten GURPS books (both new titles and reprints/revisions) we have shipped. Click on a cover to go to that book's page.

GURPS Space GURPS Fantasy GURPS Magic GURPS Thaumatology GURPS Spaceships
GURPS High-Tech GURPS Supers GURPS Martial Arts GURPS Powers GURPS Ultra-Tech

Here are the last ten GURPS supplements released on e23. Click on a cover to go to that item's page.

GURPS Martial Arts: Gladiators GURPS Lois McMaster Bujold's Vorkosigan Saga Sourcebook and Roleplaying Game GURPS Transhuman Space: Personnel Files 2 – The Meme Team GURPS Hot Spots: Renaissance Florence GURPS Spaceships 4: Fighters, Carriers, and Mecha
Transhuman Space: Under Pressure GURPS Dragons GURPS Mars GURPS Spaceships 3: Warships and Space Pirates GURPS Traveller: Starports

GURPS News

The First Half of the Second Half of 2009

That is, the bit of the year that starts after Midsummer. The last report was more-or-less equinoctial, which means it's time for a few words on what's going on in the wonderful world of GURPS. As is my mercenary way, I'll open with a look back at all the stuff released in the past quarter . . . that is, goodies you could rush out and buy right now. Since my March 2008 update, e23 has seen a lot of GURPS PDF action:

But wait, there's more! Pyramid kept up its monthly pace and brought us a bunch more issues that mix fluff and crunch in perfect proportion to support subgenres that aren't quite "big" enough to get their own full-sized publications. The last quarter saw Pyramid #3/6: Space Colony Alpha (April 2009), Pyramid #3/7: Urban Fantasy (May 2009), and Pyramid #3/8: Cliffhangers (June 2009). If a title grabs your eye, well, go take a look! The beauty of Pyramid is that you don't have to subscribe to get an issue. You can cherry-pick only the issues that interest you, and buy them exactly as you would other GURPS PDFs.

The GURPS Classic series continues to grow, too. GURPS Third Edition items ported into the digital era since the last report are Traveller: Starports, Mars, and Transhuman Space: Under Pressure. As sure as the sun rises, there will be more to follow.

And now for the stuff that people really want in an update: hints of upcoming releases! As usual, all of this comes with the "subject to change without notice" rider, and may cause irreversible changes in your brain. In rough chronological order, here's what I feel confident mentioning:

  • There will be more Transhuman Space: Personnel Files volumes from Phil Masters. Transhuman Space: Personnel Files 3 – Wild Justice has already been cleared for release, while Transhuman Space: Personnel Files 4 – Martingale Security and Transhuman Space: Personnel Files 5 – School Days 2100 are past the final-draft stage.
  • We have one Dungeon Fantasy supplement (by me) in the final-draft stage, one by Phil Masters in the first-draft stage, and one by Matt Riggsby and a second item by Phil in the early stages of writing.
  • Pyramid will continue to deliver the goods each month. July's issue is Pyramid #3/9: Space Opera.
  • I just turned in the first draft of the third volume in the Action series. Staff writing has a way of getting fast-tracked, so I wouldn't be surprised if it's released fairly soon.
  • David Pulver's Spaceships series will see the release of Spaceships 5: Exploration and Colony Spacecraft and Spaceships 6: Mining and Space Industry, probably toward autumn. Spaceships 7: Strange and Alien Spacecraft and Spaceships 8: Transhuman Spacecraft are being written as I type this.
  • As I mentioned above, Genevieve Cogman's Vorkosigan Saga Sourcebook and Roleplaying Game should go into hardback before year's end.
  • William Stoddard's Urban Magics is in editing, and should beat the end of the year.
  • Steve has finished editing Gene Seabolt's WWII: Red Tide, covering the Soviet forces in WWII. This will be a Third Edition supplement for the World War II line. I'm putting this last because we still have to get some maps in order, which can take a while. Fate could always surprise us.

Lots more stuff is past the first-draft stage and is either in playtest or about to start playtesting. There's the Low-Tech hardback and three supporting Low-Tech Companion PDFs – all by Peter Dell'Orto, Dan Howard, Matt Riggsby, and William Stoddard – for those who run TL0-4 campaigns, historical or fantastic. S.A. Fisher, Hans-Christian Vortisch, and I are winding down the playtest of Gun Fu, which will be a PDF that does for cinematic gunplay what the less-realistic parts of Martial Arts did for over-the-top melees. And then there's Ken Hite's Horror, which I should hope speaks for itself!

If you don't see what you want above, well maybe YOU could write it! As the saying goes, "Nothing ventured, nothing gained." Before shooting us a query, visit the e23 Wish List and Pyramid Wish List, and download the GURPS formatting guide and WYSIWYG template.



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