Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
January 4, 2019: Goodbye 2018, Hello 2019
First, Happy New Year! My last update was on November 30, 2018. In the end, I didn't have time to shoehorn in a December 2018 installment before I went on vacation. But now I'm back with a roundup of what you might have missed toward the end of last year.
We ended 2018 with two GURPS-related publications:
GURPS Monster Hunters 6: Holy Hunters (December 6, 2018; PDF)
The latest addition to the GURPS Monster Hunters series undertakes the tricky task of adapting real-world religions to games where the gods and spirits worshiped by the devout grant champions real power . . . and the demons and other horrors feared by the faithful pose real dangers. It adds depth and color to heroes built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens, making the monster hunt more believable – and more intense!Pyramid #3/122: All Good Things (December 20, 2018; PDF)
Sadly, Pyramid, Volume 3 has reached the end of its 10-year run, closing 25 years of Pyramid in one form or another. This final, jam-packed issue is a testament to the magazine's unwavering support for a game (GURPS) that ranges all over, featuring articles on mad science, dungeon crawling, space exploration, alternate history, monster hunting, and more.
Now we come to the guesswork. These clues are even more tenuous than usual, as half the company is still on vacation and I haven't had time to reconnect with most of our writers. With that said, here are some possibilities for 2019.
Beyond all that are one first draft awaiting review and seven more in the process of being written, plus two or three things that are too slow-moving to make plans around. I occasionally slip up and mention this kind of stuff when I post to the GURPS thread in my blog on Fridays.
Join Us! Join Us!
Our editors have full dockets at the moment, making this an excellent time to study the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. If you think you're up to the challenge, visit the Warehouse 23 Digital Wish List (updated November 30, 2018) and Warehouse 23 Wish List for GURPS (updated November 30, 2018) to learn what we're looking for. Please be aware that without Pyramid as a test bed for aspiring writers, we must insist that those interested in "breaking in" follow our instructions to the letter and restrict their queries to what's on our wish lists. Thank you for understanding!Share This Post!