GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Zombies
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

Pyramid #3/81: Horrific Creations (July 2015) GURPS Social Engineering: Back to School Pyramid #3/80: Fantasy Threats (June 2015) GURPS Dungeon Fantasy Monsters 2: Icky Goo Pyramid #3/79: Space Atlas (May 2015)
GURPS Monster Hunters 5: Applied Xenology Pyramid #3/78: Unleash Your Soul (April 2015) GURPS Zombies: Day One Pyramid #3/77: Combat (March 2015) GURPS Boardroom and Curia
Pyramid #3/76: Dungeon Fantasy IV (February 2015) GURPS Powers: Enhanced Senses Pyramid #3/75: Hero's Jackpot (January 2015) Transhuman Space: Bioroid Bazaar Pyramid #3/74: Wild West (December 2014)

GURPS News

Break-ing News

I'm writing this the day before SJ Games' summer break begins because it's time to round up the second quarter of the year with an update – and next week, I'll be off doing those crazy things editors do when we aren't chasing deadlines and tormenting writers. I'm also hammering this out on the heels of the #SJGamesLIVE event that Steven Marsh and I just hosted, so "the state of GURPS" is fresh in my mind. Be sure to check out that video if you like GURPS news!

I'll begin with my customary rundown of what's new for GURPS on Warehouse 23. I think you'll agree it was a monstrously good spring!

  • Zombies: Day One was our April release. It supports Zombies with an octet of campaign frames covering all manner of zombies in a wide range of settings, from fantasy to futuristic science fiction (and even supers!). Do you like zombies but have no idea how to use them? Here's are eight solutions to your problem!
  • Monster Hunters 5: Applied Xenology, which went live in May, is the newest volume in the Monster Hunters series. When you're defending the world as you know it, not all the threats you'll face will be creepy supernatural things. No, there will also be creepy extraterrestrial things that call for a different kind of magic.
  • Dungeon Fantasy Monsters 2: Icky Goo came out in June and is the latest in the Dungeon Fantasy series. Not all fantasy monsters are toothy, clawed menaces sitting atop treasure chests. Some of the classics are squidgy, nasty growths on walls or ceilings – although they won't always stay there if they detect you.

Pyramid also had something new to offer each month. I was going to add "of course," but that would've been unfair – cranking out a big dose of awesomeness like clockwork is no mean feat! Check it out:

  • Pyramid #3/78: Unleash Your Soul (April 2015) is all about gods and clerics, blessings and curses . . . all kinds of great stuff for games that have faith.
  • Pyramid #3/79: Space Atlas (May 2015) offers a mix of scenarios, settings, and rules for space SF. Because boldly is the only way to go.
  • Pyramid #3/80: Fantasy Threats (June 2015) describes a bunch of trouble for fantasy adventurers to get into – not all of it the kind they can just whack with a sword.

We would love it if you subscribed to Pyramid, but that isn't the only way to get hold of this great gaming material. Each issue joins the permanent lineup at Warehouse 23. That's because we consider each one to be a GURPS supplement – which also explains why all the content is carefully edited for quality and compatibility.

Now it's time to speculate! While my guesses are more informed than most, please remember that they are guesses rather than promises. We always have a lot going on behind the scenes – projects get shuffled around and delayed all the time. Still, I'm reasonably confident that you'll see most of these goodies before year's end.

  • Okay, this one is a guarantee: Pyramid will continue to deliver on a monthly basis. I already know what Pyramid #3/81 is about, and you'll be seeing it right on time in July.
  • The second edition of the Discworld Roleplaying Game, by Phil Masters, is going to the printer very shortly.
  • Mars Attacks, from our very own Jason "PK" Levine, also has a printer date in the near future.
  • The Dungeon Fantasy series is looking so strong I can smell its barbarian sweat from here. Expect something from Peter Dell'Orto not too far down the road, a contribution by Matt Riggsby after that, then a Christopher R. Rice/Antoni Ten Monrós supplement, and then second items by Riggsby and Dell'Orto. Even a barbarian would agree that makes five.
  • Bill Stoddard has a follow-up to his Social Engineering in production right now, which means it's well on its way to done.
  • Elizabeth McCoy also has a project in production. This one ought to make fans of the Space series for GURPS Third Edition happy.
  • Over in the staff-writing department, Jason "PK" Levine and I just turned in, respectively, Thaumatology and Action manuscripts.
  • Phil Masters' most recent Transhuman Space work is in editing.

Of course, that's the tip of the proverbial iceberg. Some things are just too far out to talk about right now. Still, the GURPS thread in my blog gets updated every Friday evening. Keep an eye on it . . . when I finally feel comfortable hinting at an upcoming release, that's where I'll spill the beans.

Last but not least, I'd like to remind writers of the Warehouse 23 Digital Wish List (updated February 9, 2015) and the Pyramid Wish List (updated June 22, 2015). Take a good look, and if you feel inspired, think about sending us a query letter. Just remember to download the GURPS formatting guide and GURPS WYSIWYG template first, because we really do take our editorial standards seriously. Thank you!

Sean Punch


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