GURPS - Generic Universal RolePlaying System

Available from e23

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Available as an e-book on e23!

Written by Kenneth Hite, Steve Jackson, and John M. Ford Edited by Andrew Hackard Cover by Guy Burchak, Alan Gutierrez, Rowena, Bob Stevlic, Rogerio Vilela, and Bob Walters

GURPS Line Editor: Sean Punch

240 pages. Hardcover. Suggested retail price $34.95
Stock number 01-2001 ISBN 1-55634-734-0
Out Of Print - Click here for dealer info

243 pages. PDF. Price $24.95
Stock number 31-2001
Always Available - Click here to buy!

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they want to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one full-color hardcover volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this kind of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Related Products

  • GURPS Alternate Earths – Why settle for only one world? An infinity of Earths is waiting for you!
  • GURPS Alternate Earths 2 – Six more alternate histories!
  • GURPS Time Travel – The complete guide to dimension-hopping adventure. Any time, any place, any world, any genre. Anything can happen!
  • e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card! We also accept payment by PayPal, processed on the next business day.

Bibliography

  • The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
  • For more bibliographies of GURPS books, check out our GURPS Bibliographies page.

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