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GURPS Monster Hunters 1: Champions – Cover

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GURPS Monster Hunters 1: Champions

Available as a digital file!

Written by Jason "PK" Levine * Illustrated by Rod Reis and Dan Smith

GURPS Line Editor: Sean Punch

66 pages. PDF. * Price $10.99 * Stock number 37-0317
Always AvailableClick here to buy!

Now the Horrors Have Reason to Fear

When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.

Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives mighty modern-day heroes what they need to fight the world's most fearsome preternatural foes. This supplement includes:

  • Ten high-powered templates for bringing the battle to the brutes and brains of badness. Make psis, sages, and sleuths in mere minutes – building a 400-point hero has never been so easy!
  • Nine new wildcard skills suitable for any cinematic action game – and expanded rules that make them more useful than ever! Master your chosen field with Detective!, Medic!, and more.
  • A completely new magic system – Ritual Path magic – that lets casters try any effect they can imagine . . . with dangerous consequences for those who attempt to do too much.
  • Quick and easy powers – Bioenhancement, Mysticism, and Psionics – that give some champions the edge they need.
  • Six templates for inhumans. Become a "bad guy turned good" as a lycanthrope or outcast angel.
  • A selection of gear to arm the monster hunters. You have to buy the bullets before the baddies can buy the farm!

Coupled with the GURPS Basic Set, this pick-up-and-go supplement is all you need to create heroes for any modern-day cinematic supernatural spectacle. The forces of darkness are about to discover that, sometimes, the prey fights back.

Related Products

  • Check out the full GURPS Monster Hunters line for more supernatural-slaying supplements!
  • Greatly expand the rules and possibilities for the Monster Hunters magic system with GURPS Thaumatology: Ritual Path Magic.
  • For those who would benefit from more detailed ready-to-use lists of gear, check out GURPS Loadouts: Monster Hunters.
  • For invaluable insight into making your own heroic templates, check out GURPS Template Toolkit 1: Characters.
  • For more complex options for cinematic gunplay, slide across the marble floor with two guns a-blazing and check out GURPS Gun Fu.
  • For more pick-up-and-play GURPS fun, check out the series for GURPS Dungeon Fantasy (old-school fantasy hack-and-slash) and GURPS Action (cinematic real-world action movies).
  • For a collection of pulp templates for Monster Hunters – plus an adventure, a recommended-reading bibliography, and more – see Pyramid #3/31: Monster Hunters.
  • More inhuman character-creation options – plus information on the fae as a terrifying threat – can be found in Pyramid #3/45: Monsters.
  • Discover an assortment of new spells and potions using the Ritual Path magic system, in "Magical Tradecraft," from Pyramid #3/48: Secret Magic.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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