Aim for the head ... !
12 custom Bullet Dice, a dice cup, a rulesheet, and a score pad.
Two six-sided dice, appropriately colored. A QR code leads to directions.
One dozen 16mm six-sided dice with the green toy soldiers from your childhood!
Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!
48 cards, a rulesheet and five Munchkin promo cards in a tuckbox.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Dungeon Fantasy Roleplaying Game (Reprint)
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.
Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.
All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!
5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice.
Star Munchkin Deluxe (Reprint)
Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!
Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!
Star Munchkin, with a board and standies!
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
240 pages. Hardcover.
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22" floorplan of a deserted country farmhouse and a sheet of Cardboard Heroes miniatures . . . heavy on the zombies, because zombies always attack the farmhouse . . .
(This is a digital reprint of a supplement designed for GURPS Third Edition. The art side of the GM screen and the maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.)
The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful?
Dungeon Fantasy Magic Items 2 is a collection of rare and often unique artifacts for delvers to find. Each gets a full-page, illustrated description with all the rules and stats needed to use it in play. And because the best treasures aren't generic collections of bonuses and powers, we've also included flavor text and brief adventure ideas to help you work these goodies into your campaign.
Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment of electron-enabled gear, from scientific to medical to audio/video to computers to weapons of war.
The supplement also expands on the decade-plus of advancement since the most-recent edition of High-Tech, letting you take advantage of the latest gear and even cutting-edge tech that isn't widely available yet. Electricity and Electronics makes it easy to enhance realism with its gamer-friendly detailed info, including the year each piece of equipment was available (and – as appropriate – when tech was invented or a prototype was made). It's a complete catalog of current affairs!
Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you build the most common (and most widely used) vehicles – cars, tanks, motorcycles, helicopters, trucks, and more! Put Detroit to shame with GURPS Vehicles Lite!
(This is a digital reprint of a supplement designed for GURPS Third Edition.)