Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!
Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
The first expansion, Zombie Dice 2 – Double Feature, introduces three character dice: the Hunk, the Hottie, and Santa Claus!
Zombie Dice won the Origins Award for for Best Family, Party or Children's Game of 2010.
GURPS has been the leading "universal" game system for more than two decades, and is now well into its fourth edition. You can roleplay in any background using just the
GURPS Basic Set . . . but we've released in excess of 250 other GURPS Third Edition supplements, most still useful with GURPS Fourth Edition, and there are over 100 GURPS Fourth Edition titles available, with more appearing every month, thanks to both print releases and PDFs sold by our digital store,
e23.
GURPS continues to cover the broadest range of topics for roleplaying, anywhere! Some supplements – like
GURPS Dungeon Fantasy,
GURPS Horror, and
GURPS Supers – tackle genres. Others present historical material:
GURPS Aztecs,
GURPS Greece,
GURPS SEALs in Vietnam, and many more. And still others offer settings, from our own GURPS Banestorm and
GURPS Infinite Worlds to licensed properties such as the
Discworld,
Hellboy, and
Vorkosigan sourcebooks. To support all this, we offer rules expansions like
GURPS Martial Arts and
GURPS Powers, and equipment and vehicle catalogs such as
GURPS High-Tech,
GURPS Spaceships, and
GURPS Ultra-Tech.
And because GURPS is one consistent rules set, from one professional publisher, all of these supplements work well together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.
Chez Geek is the game of apartment life. Will your roommates drive you crazy . . . or will you drive them crazy first? Illustrated by John Kovalic, this won the Origins Award for Best Traditional Card Game in 2000.
Chez Geek 2: Slack Attack and Chez Geek 3: Block Party pick up where Chez Geek left off, with more friends, more activities, and (yes) more nookie. The new Chez Geek: House Party Edition combines all three into one deluxe set!
Chez Greek moves you into a college frat, with all the parties, kegs, and occasional studying that entails. Chez Goth puts a new spin on living with roommates . . . now you're all Goth! Chez Grunt shows that even uniforms and drill sergeants can't keep you and your bunkmates from the search for Slack. What do you get when your roommates all follow the Glorious Leader, are camped out in the jungle, and you raid the locals for TP? Chez Guevara, that's what! And in Chez Cthulhu, you and your roommates will go mad as you plumb the depths of the Mythos in search of Slack!