Steve Jackson Games – Site Navigation

Home General Info Contact Us Illuminator Search Store Twitter What's New Other Games Ogre GURPS Munchkin Our Games: Forums Home

What's Hot

Follow the links to pages with detailed information about each game.


Munchkin Hands down, our hottest game continues to be Munchkin. Go down in the dungeon. Kill everything you see, and take the treasure. Be a dwarf, or a cleric, or a cheating elven wizard with the Pantyhose of Giant Strength and the Staff of Napalm! Backstab your friends and steal their stuff. First one to Level 10 wins!

And now you can level up around the world: In space with Star Munchkin; in the world of chop-socky movies with Munchkin Fu; in the World of Dorkness with Munchkin Bites; on a horse in the Wild West with The Good, the Bad, and the Munchkin; on a pirate ship with Munchkin Booty; and into the skies with Super Munchkin. And don't forget Munchkin Impossible – zap spies with the munchkinizer for international harmony! – and Munchkin Cthulhu – 'cause if it's got stats, you can kill it! In Munchkin Zombies, you're not fighting zombies . . . you are the zombies! In the newest core release, Munchkin Apocalypse, you're a rugged survivor in a world where every possible natural (and unnatural) disaster has happened!

Munchkin won the 2001 Origins Award for Best Traditional Card Game, Star Munchkin won for 2002, Munchkin Fu won for 2003, and Munchkin Impossible won for 2006! Additionally, Munchkin 2 – Unnatural Axe won for Best Traditional Card Game Supplement in 2002!


Castellan

Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.

Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!

Castellan includes 108 detailed castle pieces and 28 cards, and plays in less than an hour.

If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.


Trophy Buck Get that buck!

Trophy Buck is a fast-moving game about deer hunting. The 12 custom dice represent deer. Push your luck to bag the most points, but stop rolling before too many "startles" end your turn! Will you bring home a trophy, or will you just be looking at tracks?

3 to 8 can play. Each game takes 10 to 20 minutes, and can be taught in a single round. It comes in a durable cammo bag – great to take on camping or hunting trips.


Cthulhu Dice Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

For bigger, squishier fun, check out Giant Cthulhu Dice – same quick play, now with 4" foam dice!


Revolution! Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.

Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game brings new strategies and tactics.

For four to six players, add in The Palace expansion.

Get ready for Revolution!


Illuminati Deluxe Illuminati was one of our first "hot" games, and continues to be a best-seller! First released in 1982, this classic game was upgraded to the full-color deluxe version you see today in 1999. There have been four supplements – Y2K, Brainwash, Bavarian Fire Drill, and most recently, Mutual Assured Distraction – and one spin-off – Illuminati: Crime Lords.

Ogre/G.E.V. Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.

Now the digital version of the original Ogre Miniatures rules are available from e23, with a free Update to bring the classic up to date with the past decades of development.


Munchkin Quest Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.


Zombie Dice Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

The first expansion, Zombie Dice 2 – Double Feature, introduces three character dice: the Hunk, the Hottie, and Santa Claus!

The second expansion, Zombie Dice 3 – School Bus, stars the big yellow "school bus" die!

Zombie Dice won the Origins Award for Best Family, Party or Children's Game of 2010.


Dino Hunt Dice How many dinosaurs can you catch? Roll the Dino Hunt Dice and see!

Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times, or you'll lose them all.

Dino Hunt Dice is a game for 3 to 8 players. Each game takes 10 to 20 minutes, and can be taught in a single round. Perfect for families and dinosaur lovers! This new dice game was inspired by the original Dino Hunt family game!


GURPS: Generic Universal RolePlaying System GURPS has been the leading "universal" game system for more than two decades, and is now well into its fourth edition. You can roleplay in any background using just the GURPS Basic Set . . . but we've released in excess of 250 other GURPS Third Edition supplements, most still useful with GURPS Fourth Edition, and there are over 100 GURPS Fourth Edition titles available, with more appearing every month, thanks to both print releases and PDFs sold by our digital store, e23.

GURPS continues to cover the broadest range of topics for roleplaying, anywhere! Some supplements – like GURPS Dungeon Fantasy, GURPS Horror, and GURPS Supers – tackle genres. Others present historical material: GURPS Aztecs, GURPS Greece, GURPS SEALs in Vietnam, and many more. And still others offer settings, from our own GURPS Banestorm and GURPS Infinite Worlds to licensed properties such as the Discworld, Hellboy, and Vorkosigan sourcebooks. To support all this, we offer rules expansions like GURPS Martial Arts and GURPS Powers, and equipment and vehicle catalogs such as GURPS High-Tech, GURPS Spaceships, and GURPS Ultra-Tech.

And because GURPS is one consistent rules set, from one professional publisher, all of these supplements work well together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.


Chez Geek: House Party Edition Chez Geek is the game of apartment life. Will your roommates drive you crazy . . . or will you drive them crazy first? Illustrated by John Kovalic, this won the Origins Award for Best Traditional Card Game in 2000.

Chez Geek 2: Slack Attack and Chez Geek 3: Block Party pick up where Chez Geek left off, with more friends, more activities, and (yes) more nookie. The new Chez Geek: House Party Edition combines all three into one deluxe set!

Chez Greek moves you into a college frat, with all the parties, kegs, and occasional studying that entails. Chez Goth puts a new spin on living with roommates . . . now you're all Goth! Chez Grunt shows that even uniforms and drill sergeants can't keep you and your bunkmates from the search for Slack. What do you get when your roommates all follow the Glorious Leader, are camped out in the jungle, and you raid the locals for TP? Chez Guevara, that's what! And in Chez Cthulhu, you and your roommates will go mad as you plumb the depths of the Mythos in search of Slack!

Steve Jackson Games
Top of Page | Home