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September 30, 2002: Two More Items In Playtest!

We're happy to announce that playtests are underway for Transhuman Space: Blue Shadow and GURPS Shapeshifters. If you aren't already a subscriber to Pyramid, what better time to join up?

Warehouse 23 News: A New Low in B-Movies

From the producer and director of Grave Robbers From Outer Space comes the 100%-compatible action-adventure b-movie card game Cannibal Pygmies in the Jungle of Doom.

September 29, 2002: A Fnord Picture Is Worth A Thousand Ill-Chosen Words

You've already seen, no doubt, the eye-in-the-pyramid logo chosen by DARPA's "Information Awareness Office." But this Reason article has a fine turn of phrase and is well worth reading. And thanks to that story I have now seen, and twitched at, the Patent and Trademark Office's new Homeland Security symbol.

Warehouse 23 News: Night in White-Walled Kaiin

Written for the Dying Earth RPG, The Kaiin Player's Guide outlines for players and GMs what the characters already know about the place: the palaces, sewers, colleges, taverns, and brothels - EVERYTHING.

September 28, 2002: Mook's Game Aids

Warren "Mook" Wilson writes:

"I created the three documents you will find here as resources for my own gaming group, who were sometimes overwhelmed by the amount of detail GURPS combat can offer (and I choose to use). My players and I have found them extremely helpful in speeding up and smoothing out our combats, and I am proud to be able to share them with the wider GURPS community.

We like them, too, and here they are . . . they're now the first entry under Play Aids.
-- Steve Jackson

Warehouse 23 News: Tournamental Health

Nodwick #15 and Nodwick #16 are now available.

September 27, 2002: Now Here's Something You'll Really Like

Illuminated Site of the Week: Even the Secret Masters have to clean house at some point. When clearing out the warehouse, they apparently pull out information files as well and dump them onto MØØse Droppings.

-- Suggested by Eric A. Burns

Warehouse 23 News: From the Uncharted Territories

Based on the popular television series, the Farscape RPG is 320 pages of full-color d20 fun.

September 26, 2002: Think Of It As Vitamin "B"

Brrrraaaaaainnnnnnns! If you're a zombie, there's a reason - a sound, medically established reason - that you crave the crisp crunchiness of a cracked cranium. Read all about it in The Onion.

Warehouse 23 News: The Junk Food Issue

Dork Tower #19 and Dork Tower #20 are now available.

September 25, 2002: Gen Con Indy Preview

Want to know more about Indianapolis, the new home of Gen Con? The folks at the Chamber of Commerce must be pleased as punch with this CNN article, highlighting the many attractions of the Circle City.

Warehouse 23 News: The Epic Struggle of Good Versus Evil

The Lord of the Rings RPG Core Book brings the epic adventure of J.R.R. Tolkien's beloved trilogy and the acclaimed hit movie to players and fans everywhere.

September 24, 2002: Cory Doctorow To Speak In Austin

Austin-area folk take notice: Cory Doctorow, award-winning SF author and commentator on the intersection between technology and politics, will be speaking at UT this Friday at 7pm. See the EFF-Austin site for more information.
-- Steve Jackson

Warehouse 23 News: Banzai!

Land of the Rising Dead is the Pacific Theatre sourcebook for Weird Wars: Weird War Two. It includes not only new character classes, feats, and equipment, but also detailed rules for naval combat.

September 23, 2002: Now Shipping

These fine products are en route to game distributors across the globe, so look for them on the shelves of your local purveyor of gaming goodness in the very near future:

GURPS Modern Firepower
A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for any kind of modern-day action campaign!

48 pages. Stock #6423, ISBN 1-55634-580-1. $11.95.

GURPS WWII: Return to Honor
Vive la France!

Return to Honor is the definitive French sourcebook for GURPS WWII. From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation.

Return to Honor continues the meticulous research and historical accuracy of the GURPS WWII line. Weapons, vehicles, troop organizations . . . it's all here.

48 pages. Stock #8004, ISBN 1-55634-594-1. $11.95.

Hellboy Heroes Miniatures
Hellboy leads the forces of the Bureau of Paranormal Research and Defense in this six-figure set of metal miniatures. Sculpted by Richard Kerr, these are a must-have for Hellboy fans everywhere, and the perfect accessory for the Hellboy RPG.

Mike Mignola’s Hellboy is one of the hottest comic properties out there today. Miniatures collectors can now own the “big red guy” himself, along with BPRD allies like Lobster Johnson, Abe Sapien, Roger the Homunculus, Johann Kraus, and Liz Sherman. With a big-budget movie starting production and the roleplaying game already on the shelves, the Hellboy Heroes Miniatures are sure to be in big demand. And look for the Hellboy Villains Miniatures later this year!

Six pewter miniatures in our standard video box packaging. Stock #14-0201, ISBN 1-55634-682-4. $24.95.

Warehouse 23 News: Spice Up Your Games

Gamemastering Secrets covers everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign.

September 22, 2002: Go, Speed Racer, Go!

Sing along, if you know the words . . .

But if you really want to be like our hero Speed, you can always just buy the car.

Warehouse 23 News: Winter Begins

Orlanth Is Dead! begins the Sartar Rising campaign and the Hero Wars with an epic conflict against the Lunar Empire.

September 21, 2002: Some People Build Castles In The Sky...

Illuminated Site of the Week: ...other people live in them. After a hard day of watching reality unravel, stack some drifting dunes at Asylum Sand Art Therapy.

Aah. Isn't that better?

-- Suggested by Martin J. Barela

Warehouse 23 News: Your Gateway to the Dragon Empire

The Guide to the Galaxy provides all of the expanded rules and setting information you need to run a dramatic and exciting Dragonstar campaign.

September 20, 2002: Ninja Burger!

Steve Jackson Games humbly announces the upcoming release of its unworthy Ninja Burger Card Game. Based on the glorious Ninja Burger web site created by the honorable aethereal FORGE, the card game will be designed by Steve Jackson (who is already making a nuisance of himself around the office with Ninja jokes). He modestly hopes to repeat the amazing success of Munchkin and Star Munchkin. He further hopes to have you your burgers and fries in 30 minutes, WHEREVER you are, as he does not consider himself worthy of seppuku and would type even less skilfully without his full complement of fingers..

The Ninja Burger Card Game is tentatively set for a Spring 2003 release.

Warehouse 23 News: A Modern-Day Horror Campaign

An epic modern-day campaign for Call of Cthulhu d20, Nocturnum d20 is a mind-shattering journey through more than a dozen adventures complete with extensive backgrounds, NPCs, new monsters, and exotic locales.

September 19, 2002: Arrrr! We Be Number Three!

Avast, ye lubbers! Our deadlights just fell on the newest issue of Comic & Games Retailer, and sink me if GURPS ain't in third place for RPGs sold in July! That calls for a tot o' rum for all hands!
-- Cap'n Steve Jackson

Warehouse 23 News: Dangers You Can Scarcely Fathom

Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your d20 swashbuckling campaign. Uncover the world's darkest secrets and become the stuff of legends.

September 18, 2002: Take Off Those Tinfoil Hats!

Soon you'll be safe from the Orbital Mind Control Lasers, thanks to the vigilance of Rep. Dennis Kucinich (D-Ohio), whose Space Preservation Act will, among other things, prohibit "mood management" or "mind control" devices from being sent into orbit. In the immortal words of Dave Barry, we are not making this up.

It only gets better. The City of Berkeley, California has endorsed Kucinich's far-sighted legislation.

Props to InstaPundit, the New York Times of the worldwide blogosphere, for the "tinfoil hat" line.

Warehouse 23 News: Nothing To Fear If You've Got The Gear

Get up to date on the world of Shadowrun with State of the Art: 2063. It details the current state of technology, metamagic, mercenary operations, and corporate security, and provides briefs on the latest trends in mainstream culture.

September 17, 2002: Mirror Site

Now, this is what I call a mirror site.
-- Steve Jackson

Warehouse 23 News: Many Worlds Lie Beyond This One

Fortunes & Winds introduces the ten Spirit Realms to a Legend of the Five Rings or Rokugan campaign.

September 16, 2002: Talk Like A Pirate Day!

Arrrrrr! We are proud to jump on the bandwagon of this new national observance, originated by John Baur and Mark Summers and endorsed by Dave Barry in his column last week. On September 19, there will be no shortage of pirate talk around SJ Games, even if I have to do it all myself, which everything considered seems unlikely.

I have been practicing for this, all unknowing, for years by running the Pirate Game at conventions.

Sadly, the national media (with the exception of the insightful Mr. Barry) is not paying as much attention to this event as it might; they are understandably preoccupied with important matters of state, such as rock stars who are, or are not, getting married, getting divorced, retiring, making comebacks, or going into space. So when, on September 19, you greet friends and business associates with a hearty "Ahoy, matey!", you should prepare for some blank looks.

There is a right way and a wrong way to explain Talk Like A Pirate Day, of course.

The wrong way: "Oh, I'm sorry. Today is Talk Like A Pirate Day, so I talked like a pirate to you. Do you want to try it?"

The right way: "Avast, ye swab! Today be Talk Like A Pirate Day! Ye'd best smarten up yer lubberly tongue, or face a taste o' the cat!"

So . . . I want to hear a lot of "Arrrrrr!" on September 19. If you want to improve your pirate style in advance, here's a Pirate Glossary.

-- Steve Jackson

Warehouse 23 News: Please Do Not Tip the Delivery Ninja

In the Iron Ninja, Burger Monkey supplement for the Ninja Burger RPG, Ninja have the opportunity to advance both their personal and professional goals.

September 15, 2002: Newshounds Wanted

We're looking for a couple of newshounds/stringers to help Scott Haring track down news stories for Pyramid and d20 Weekly.

These helpers will visit the websites of industry organizations, publishers, distributors and so on, pull the truly interesting news-like items and cut and paste them to Scott in email, crediting the original source. This will be a big help in tracking down things that might otherwise fall through the cracks, improving our already-rather-excellent news service.

If you're interested, contact with your qualifications. An ideal candidate will already be visiting these sites regularly and will be a subscriber to Pyramid and d20 Weekly. Writing skills are secondary to research skills since you won't be creating content, merely finding it. Be sure to mention WHY you are the best candidate in your email. Bonus points for ability to follow instructions.

Mark A. Schmidt
Volunteer Coordinator
Steve Jackson Games

Warehouse 23 News: It's Your World Now!

The EverQuest: Player's Handbook provides everything you need to create your own adventures in the world of Norrath or introduce the best of EverQuest into your existing game.

September 14, 2002: Hear Steve, Live From Seattle!

Well, virtually live, anyway . . .

Steve Jackson and Michelle Barrett hosted a seminar at Dragonflight over the Labor Day weekend, which was digitally recorded. The MP3 file is now available at for streaming. There are pictures, too! Check it out.

Warehouse 23 News: Fear Not the Monsters

Abomination Codex is a supplement for the WitchCraft roleplaying game that includes new character types, associations, metaphysics, and background material.

September 13, 2002: Looking For Trouble

Illuminated Site of the Week: If Google isn't giving you the results you need, you could use something a little more...arcane. Cthuugle is a search engine that lets you find all things Lovecraft. Not that doing so is recommended. Most people don't go looking for the Old Ones, and if you get any hits, they may be inflicted on you.

-- Suggested by Scott Haring

Warehouse 23 News: Looking For More Hellboy?

The Hellboy: Seed of Destruction and Hellboy: The Chained Coffin and Others graphic novels are back in print.

September 12, 2002: Now Shipping!

The following most excellent products are headed their way to game distributors everywhere, and should show up on the shelves of your friendly local game store in a matter of days:

GURPS Special Ops 3/e
The popular military sourcebook returns in a new edition, massively updated for 2002 and 32 pages longer. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special ops missions. There’s lots of detail on weaponry and information on the world’s top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more.

160 pages. Stock #6029, ISBN 1-55634-625-5. $26.95.

GURPS WWII Hardback (Reprint)
Prepare for your finest hour as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It's a self-contained RPG, with the GURPS Lite rules -- and a modular vehicle-design system, for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank! This is the core book for a complete line of GURPS WWII volumes. These will further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.

208 pages, hardcover. Stock #8020, ISBN 1-55634-685-9. $34.95.

Discworld Roleplaying Game (Reprint)
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A’Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as “She Who Must Be Avoided”), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

The Discworld Roleplaying Game is not a new edition of GURPS Discworld -- it’s a reprint. By changing the name and adding the “Powered by GURPS” logo, we’re making it even clearer than before that this is a complete roleplaying game. You need no other books to play. Making the title begin with "Discworld" will make it easier for series fans to find it, too.

Hardback, 240 pages. Stock #8121, ISBN 1-55634-687-5. $34.95.

Warehouse 23 News: War Rages Across the Known Universe

Each MechWarrior: Dark Age figure stands on a unique combat dial printed with all the information needed to play. There are no complicated charts, tables, or record keeping and the rules are easy to learn, yet allow for complex strategies.

September 11, 2002: Private Moon Landing Approved

A California company has received U.S. government permission to go to the moon. The launch (from Baikonur) is scheduled for June 2003. Read the BBC story.

September 10, 2002: Seeking More Austin MIBs

Austin, Texas area gamers!

Do you live and breathe Ogre? Can you recite the rules for Munchkin by heart? Are you able to instantly stat out any car you see in GURPS Vehicles? Is your Chez Geek the undisputed center of slack? Are you outgoing, entertaining and eager to help your favorite game company? The Austin cell of the Men In Black wants you! Check out our MIB site for more information. Then contact Adam C. Lipscomb, cell leader, at

The Men In Black are the volunteer arm of Steve Jackson Games. They promote awareness of SJ Games products and help to further the agenda of the Secret Masters. The MIBs run our games at conventions, do demos in stores, and encourage other gamers to give our games a try. The Austin Cell also has a couple of special missions -- the opportunity to help with in-house playtesting, and the occasional day helping pack and ship new games.

We look forward to hearing from you. Fnord.

Warehouse 23 News: The Lost Temple of Yig

The Call of Cthulhu d20 Gamemaster's Pack includes important tables and rules synopses, a 32-page adventure, character and monster sheets, NPC records, conversion notes, and errata.

September 9, 2002: Back From Dragon*Con

I have just returned from Dragon*Con, held over the Labor Day weekend in Atlanta Georgia. Aside from a minor snafu (two of the three panels I was slated to be on were deleted from the program), I had a wonderful time. Several MIBs were present, and I met a few Traveller fans, touched base with some old friends, and met some interesting people. Adventure Retail (see photo at right) carried our stuff at the convention, and did a land office business in Star Munchkin and other products.

-- Loren Wiseman

Warehouse 23 News: Terrifyingly Cute

The likeness of Cthulhu, or as close to it as the human mind can bear, is now available as a 7" tall plush toy (original green and gothic black/silver). Never before has an Elder God been so adorable.

September 8, 2002: Jo Walton Wins Campbell Award!

At last week's World Science Fiction Convention, held in San Jose, California, Jo Walton was the winner of the John W. Campbell Award for Best New Writer of 2000 or 2001.

GURPS fans will recognize Jo as the co-author, with Ken Walton, of GURPS Celtic Myth.


Warehouse 23 News: It's Time to Slay

Pull out the wooden stakes and prepare to do a little vampire hunting with the Buffy the Vampire Slayer RPG Core Rulebook.

September 7, 2002: Gee, A Milestone

To track all the projects we have going, we use a system of job numbers; each one is a letter and a four-digit code. Printed products begin with a G (for games). Reprints get their own G-numbers, and when we issue a new contract, we assign a G-number to go with it. We have been doing this for many, many years.

We just assigned job number G-1000. Wow.

The magic number went to GURPS Faerie, which will be penned by Graeme Davis, author of GURPS Vikings and GURPS Middle Ages 1. Way too early to discuss release dates, of course, but we're excited about the book, even apart from its nifty numerical significance.

-- Andrew Hackard, Managing Editor

Warehouse 23 News: Freedom For the People

The Mars Planet Sourcebook is a Jovian Chronicles resource for the Martian Federation and Free Republic, two nations locked deeply in an ideological struggle of freedom versus security.

September 6, 2002: The Wonderful Wizard Southeast Of Oz

Illuminated Site of the Week: McKellan isn't the only Ian plying his magical trade down under. Ian Brackenbury Channell, the official first Wizard of New Zealand, protects the island and conjures up tourism.

-- Suggested by Dan McCulley

Warehouse 23 News: A Quality Piece of Cardboard

Your players lie in wait, daring you to make a mistake. Let the Earthdawn GM Screen protect you.

September 5, 2002: Transhuman Space Hardback

Here are a few scans from the hardback, full-color edition of Transhuman Space, now at the printer. Is it not marvelous?
-- Steve Jackson

Warehouse 23 News: A Chilling Collection of Mysteries and Revelations

The Resurrected III: Out of the Vault is an anthology of ten Call of Cthulhu scenarios.

September 4, 2002: Greek Government Bans Gaming

Hard to believe, but check out the Gaming Report story. And hope for a better translation of that law soon, so we can see what they're really saying!

Warehouse 23 News: The Card Game of Telling Tiny Stories

In Nanofictionary, the new card game from Looney Labs, you play your cards to tell a very short story while using action cards to keep things interesting.

September 3, 2002: Coming In December

Steve Jackson Games is producing the following products for December 2002 release:

Chez Dork 2/e

"It MUST be mine!"

Welcome to Chez Dork! In this stand-alone card game, you and your friends (up to 6 people) enter the world of John Kovalic's award-winning Dork Tower. Matt, Igor, Carson, and their friends compete to feed their fannish obsessions and collect the games, cards, and other geeky treasures they can't live without. The object of Chez Dork is to get more Stuff, faster, than all your friends. But your particular Obsessions determine what you think is neat at any given time. And a gamer's obsessions can change . . .

Boxed game. Stock #1340, ISBN 1-55634-697-2. $24.95.

Frag PvP
Scott Kurtz' hit comic PvP is now a game. And it's not just any game . . . it's Frag!

Join Francis, Cole, Jade, Brent, and Skull as they blow each other away with flamethrowers, rocket launchers, and anything else they can get their hands on. This set features metal miniatures of the five main characters and 56 Frag cards illustrated by Scott Kurtz!

Extra special bonus: three original comic strips . . .

This is not a stand-alone game; it's a supplement for Frag, SJ Games' best-selling game of "first-person shooter" computer game mayhem, and you'll need that game to play.

Boxed supplement with rules, cards, and five metal miniatures. Stock #1344, ISBN 1-55634-481-3. $29.95.

Cardboard Heroes Castles: The Keep
Put a castle in your backpack!

Cardboard Heroes Castles are great-looking 3-D structures that fold up for play, and fold down again for travel and storage! They're heavy cardstock, but they're die-cut and pre-scored to make them easy to build, and they're designed to fold and unfold without damage.

This set can be used by itself to create either a castle with enclosed courtyard or a massive towered keep. Or use it as an expansion to the Walls and Towers set. The more sets you add, the bigger your castle gets . . .

Cardboard Heroes Castles are full-color (of course), gorgeous, and totally portable. When the game's over, just fold 'em up and go!

16 die-cut cardboard pages plus instructions. Stock #2151, ISBN 1-55634-698-0. $24.95.

In Nomine Ethereal Player's Guide
These Dreams . . .

Once they were gods who ruled the lands of sleep. Once they were spirits who sent their images to slumbering mortals. Once they were elves, unicorns, dragons, and more.

The angels tried to kill them. The demons tried to enslave them. But the ethereal spirits survive -- and are born anew from human dreams! The War may be about Heaven and Hell, but humans aren't the only ones caught in the crossfire.

Now you can play those mysterious "neutrals," the ethereal spirits -- pagan gods, creatures of myth, and even the dancing toothbrushes from the last time you ate anchovies on your pizza. Woven from essential strands of concept, they have their own supernatural powers, Song affinities, and personalities. They also have their own weaknesses and flaws. But whether you wish to assume the mantle of a god or a minor spirit of the Marches, this book has what you need to make your ethereal character more than just a collection of Forces.

128 pages. Stock #3318, ISBN 1-55634-430-9. $24.95.

GURPS Uplift 2/e
Of the thousands of races in a galaxy full of aliens, ours is the only one that claims to have evolved on its own, without genetic engineering by a Patron species. With its own new clients -- genetically modified dolphins and chimpanzees -- upstart mankind faces a jealous universe. The ancient Patron clans can't decide whether to enslave the races of Terra . . . or just wipe them out.

The Galactics have wealth, power, and incredible technology. The people of Earth have guts, originality and a handful of allies . . . and they won't give up.

This is the universe created by David Brin for his award-winning "Uplift" series. GURPS Uplift includes complete descriptions of the important alien races, maps and descriptions of the Terragens planets, and rules for creating -- and Uplifting -- new species.

This new edition has been updated to cover the races and developments of the "Uplift Storm" trilogy!

160 pages. Stock #6035, ISBN 1-55634-427-9. $26.95.

GURPS Magic Items 3
Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer, GURPS Steampunk, and GURPS Warehouse 23!

Also included are several more weird and wonderful ways to create magic items, a dozen new guilds, organizations, and corporations involved in the magic item trade, and much more!

128 pages. Stock #6531, ISBN 1-55634-418-X. $22.95.

Warehouse 23 News: Every Age Has Its Heroes

Welcome to the ultimate d20 System superhero roleplaying game. Silver Age Sentinels d20 pushes the boundaries of the d20 System with exciting and innovative new rules.

September 2, 2002: So Wrong It's . . . No, It's Still Wrong

Seen at the FAO Schwartz in Seattle: Jello Fun Barbie.
-- Steve Jackson

Warehouse 23 News: Lying to the World for Over Fifty Years

Delve into the very heart of intrigue with The Archer Foundation, the first sourcebook for the Shadowforce Archer RPG.

September 1, 2002: Now Shipping!

After the Stalwart Men Of Shipping (OK, Assembly, too, and they aren't all men) worked many hot, difficult hours last week when four assembly-intensive products hit at the same time, these fine products are on their way to distributors and will be on the shelves of your local game emporium in the very near future:

X-Bugs Set 1: Flyborgs vs. USArthropods (Yellow/Blue)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The alien Flyborgs are part machine, part bug. The flag-waving USArthropods have emerged from our Earth laboratories to stop the invaders!

Each bug is represented by a plastic chip. Flip the chips to attack . . . practice helps! Each type of bug has a special power to attack or defend . . . learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND . . . these armies come in two versions. Set 1 has yellow Flyborgs and blue USArthropod chips. Set 2 has purple Flyborgs and white USArthropods. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

X-BUGS and all imagery © and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1403, ISBN 1-55634-693-X. $24.95.

X-Bugs Set 2: Flyborgs vs. USArthropods (Purple/White)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The alien Flyborgs are part machine, part bug. The flag-waving USArthropods have emerged from our Earth laboratories to stop the invaders!

Each bug is represented by a plastic chip. Flip the chips to attack . . . practice helps! Each type of bug has a special power to attack or defend . . . learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND . . . these armies come in two versions. Set 1 has yellow Flyborgs and blue USArthropod chips. Set 2 has purple Flyborgs and white USArthropods. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

X-BUGS and all imagery © and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1404, ISBN 1-55634-549-6. $24.95.

Star Munchkin
The Munchkins are back – and they're in space! Now they're Mutants, Cyborgs, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic.

Boxed game with 168 cards, rules, and die. Stock #1411, ISBN 1-55634-663-8. $24.95.

Deluxe INWO
Absolutely everything you need to play the award-winning deck-building version of the Game of Conspiracy . . . full-color, illustrated rules, over 500 cards, dice, wood markers, and a cloth bag with the Pyramid to hold them in! This set includes the (non-collectible) “One With Everything” card set, The INWO Book, and several booster packs from the “Assassins” expansion, plus special Illuminati dice, dice bag, and wooden pyramid tokens. Yet another path toward world domination!

Boxed set with rules and 500+ cards. Stock #1618, ISBN 1-55634-660-3. $24.95.

Warehouse 23 News: Top 10 for August

Check out Warehouse 23's best selling items for August on the Warehouse 23 Top 10 page.

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