March 24, 2004: Now Shipping!These products are on their way to distributors now, and will appear on your local game store shelves in the very near future:
Illuminati: Crime Lords
You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, backstab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me."
Boxed game with 112 cards, rules, die-cut money and status counters, and dice.
Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . . Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure.
Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog by your side. Star Munchkin 2 - The Clown Wars also has a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"
Star Munchkin 2 - The Clown Wars is a supplement to Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin or Munchkin Fu instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and rules sheet in shrink-wrapped folder.
There's a lot of adventure to be found in 5,000 years . . .
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