Steve Jackson Games In Nomine

ERRATA -- New In Nomine Errata --February 9, 2010

Copyright © by Steve Jackson Games Incorporated.

Your Internet e-mail address:

Or, if you wish to be kept informed of new errata updates, please sign up for the errata mailing list.

June 11, 2008

February 26, 2008

The following pages have been updated; look for the New! symbol for additions.

December 18, 2007

The following pages have been updated; look for the New! symbol for additions.

October 25, 2007

In Nomine Core Rules, PDF Edition

P. 33. In Bands of Demons, in the Shedim entry change "They steal the bodies of others," to "They steal the bodies of humans."

P. 143. First paragraph, second sentence: Change to "The Fleshless move freely and frequently from vessel to vessel, and the resonance of the Djinn can?t track them as reliably." to "The Fleshless move freely and frequently from host to host, and the resonance of the Djinn can't reliably track them."

P. 159. Under Shedim, change "vessel" to "human".

P. 161. Under Shedim, change "borrowed vessel" to "borrowed body."

October 16, 2007

In Nomine Core Rules, PDF Edition

P. 62: Replace the second paragraph of Corporeal Combat with the following:

A bare-handed attack is rolled against (Strength + Corporeal Forces), plus any Fighting skill (see p. 75). A contact weapon attack adds the weapon skill instead of Fighting; Precision-based attacks use Precision instead of Strength. (Ranged weapons do not add Corporeal Forces.) Many weapons affect your roll to hit, or the damage done, or both. See Resolving Attacks, p. 66.

In the fourth paragraph (beginning "Physical Damage is measured . . ."), replace it with:

Physical damage is measured in Body hits. A celestial's total Body hits equal his vessel level plus Corporeal Forces, times Strength. (A possessed host's Corporeal Forces are that body's "vessel level.") Humans, including undead, have Body hits equal to Corporeal Forces plus any Toughness (p. 48), times Strength.

October 3, 2007

Feast of Blades, PDF Edition

P. 44. The last paragraph in the box text beginning "A group of 4 or more policemen" is a repetition from the previous page, and should be removed.

August 31, 2007

Game Master's Guide

P. 12. Change the second and third sentences of "Higher Distinctions" to:

Hell's peerage is more formal, though the titles are translated "out of order" compared to human ones: above Barons are Marquises, then Counts, then Dukes, who are usually second only to a Prince. These titles are in addition to any unique Distinctions a Prince may grant; Baal has Generals, and other Princes frequently have Earls.

Superiors 4

P. 8. The text reads, "Like most Demon Princes, Alaemon grants higher Distinctions according to Hell's peerage model. There are Counts, Marquises, and even Dukes of Secrets, each reflecting greater prestige and importance to Alaemon's Hellish organization." Swap the order of Counts and Marquises.

P. 50. The text reads, "In exchange for a large donation (and annual tributes), Counts, Marquises, and Dukes of Greed get a chance to seize a larger slice of the pie." Swap the order of Counts and Marquises.

June 25, 2007

In Nomine Core Rules, PDF Edition

P. 116. Change "At the beginning of this century" to "Around the beginning of the twentieth century".

Superiors: Eli

P. 3. Change "At the beginning of this century" to "Around the beginning of the twentieth century".

June 6, 2007

Revelations II: The Marches

P. 15. In the first paragraph under the italics example: change "slightest dissonance in the Symphony" to "slightest disturbance in the Symphony."

Above Resonance: Add the first paragraph from Choir Attunement (p. 17), that begins, "The Menunim are a Choir dedicated to service to Blandine."

In the last sentence of first paragraph under Resonance: Change to "They do this subtly, sometimes without speaking a word."

P. 16. Change the last sentence of the first paragraph to: "Their resonance allows them to feel the hopes and fears of those with whom they are in contact, and they have an understanding of what makes people tick (albeit with an idealistic tinge) that few Mercurians can match."

In the second paragraph, change the first sentence to: "Menunim are fond of keeping notebooks in which they record the lives of those they have touched, and all the hopes and fears which they perceive; when they encounter other Menunim, they read to each other from these books and compare notes."

In the third paragraph, change first sentence to, "The hope which a Menunite instills through Blandine's Choir Attunement is rarely earth-shattering."

Pp. 16-17. Replace the entire Dissonance section with:

It is dissonante for a Menunite to directly manipulate a human toward a given conclusion through any action in the corporeal world. They do not engage in mind games, or any form of direct manipulation. Engaging a human in conversation to move them toward some goal is forbidden; the Menunim see even the small happinesses granted by the Mercurians as being abrogations of a mortal's free will. Through dreams, they may act, or speak with mortals at great length, but during the day they must remain strangers.

One might ask a Menunite for advice, but it is never offered. Menunim see themselves as involved in the simple channeling of the Symphony's goodness - anything more than that may be dissonant, as it reveals a Menunite who places more value on his personal consciousness than on the universal will.

Note that Menunim have no problem communicating with Soldiers and other humans who are aware of the war, and of the genuine existance of celestial beings. Even so, Soldiers who ask a Menunite for advice about their personal lives are likely to get the cold shoulder and an admonition to walk their own path. Jimminy Cricket they're not.

Fallen Menunim join the ranks of Pachadim, Beleth's demons of Fear.

P. 17. In Manner and Appearance: After the first paragraph, add this paragraph (which was the last paragraph originally):

"In his celestial form, a Menunite is a vaporous cloud. They can coalesce a face within the cloud if they feel the need, but this is rare."

Change the second (now third) paragraph to:

"Among humans they dress conservatively, favoring gray, and avoid making an impression of any sort through clothing, speech, movement, or expression. When they maintain Roles, they are invariably at a low level. They do not wish to be noticed by anyone."

Add a final paragraph:

"In musical terms, Menunim might be the bassoons or double basses of an orchestra - they are rarely heard in solos, but without them no piece of orchestral music could be well rounded or complete."

Replace Game Mechanics with:

Menunim have the ability to perceive someone's personal hopes and fears. They are naturally drawn toward people who need a little hope . . . but everyone does.

In order to "read" someone, the Menunite must spend two minutes in their company, and make a Perception-based resonance roll. The results is in the boxed text of check digit results. Where the chart says "hope or fear," the GM may choose which to provide to the player.

Change the Menunim Check Digit Results box to:

1 . . . . You know the hope or fear that has most occupied the person over the last day.
2 . . . . You know both the hope and the fear that have most occupied the person over the last day.
3 . . . . You know the two hopes or fears that have most occupied the person over the past month.
4 . . . . You know the two hopes or fears that have most occupied the person over the past year.
5 . . . . You know the person's greatest hope and greatest fear.
6 . . . . You know the person's greatest hope, and his greatest fear. You can also hear the person's current thoughts, as they relate to a current hope or fear.

Change "Choir Attunement" to "Choir Attunement (restricted)." Remove the first paragraph and place it below the existing "intro text" on p. 15, just above "Resonance." Delete the second paragraph (Blandine provides, etc.). Change the third, remaining paragraph to:

The Menunim, Blandine's angels of Hope, automatically know how to inspire a flicker of hope in the heart of anyone they see. They may cause a target in the waking world, who must be within the angel's line of sight, to enter a momentary uplifting daydream. This may be all it takes to encourage someone who had given up on a problem to try one more time.

May 14, 2007

In Nomine Core Rules, PDF Edition

P. 147-148. Change the last paragraph of p. 147 to:

A Lilim can look into a person's eyes and see what he Needs - what she could give him to win his gratitude. After giving him his desire, she can subsequently impose a Geas upon her victim.

P. 148. Change the second sentence of the second paragraph to: "This will give her dissonance if she does not then fulfil her word, as she may not resist her own Geas."

P. 153. Change the last sentence of the Resonance section to: "It also gives the Takers the ability to charm most humans, and suck away their Essence for the demons' own purposes."

May 7, 2007

Relevations 3: Heaven and Hell

P. 46. Bring Habbalah into agreement with Superiors 4 by replacing their Band Attunement with:

Habbalah (restricted)
Habbalah of Mammon may add their Ethereal Forces when attempting to impose the emotional effect of Greed. This functions much like the Celestial Discord (In Nomine, p. 88); for a number of days equal to the demon's check digit, his victim will feel intensely dissatisfied with his current possessions and level of wealth, and will be unable to think of anything but acquiring more.

May 2, 2007

In Nomine Core Rules, PDF Edition

P. 142. In the last sentence on the page: Change "the perceptive Djinn" to "the Djinn" - Djinn do not use Perception to link to their attuned. Instead, they cling to the link with sheer, stubborn cussedness.

P. 144. In the seconnd paragraph, change "A Djinn may use his resonance" to "A Djinn may use his Willful resonance."

April 23, 2007

A new errata page was added for the PDF edition of the Infernal Player's Guide.

April 5, 2007

In Nomine Core Rules, PDF Edition

P. 192. Under "Familiars", after the second sentence (". . . bats, rats, wolves, and owls"), insert:

Relievers, imps, and gremlins can all be familiars, but a demonling or reliever on the corporeal plane does not have to be a familiar, even if it has a vessel!

March 31, 2007

Angelic Player's Guide

Pp. 84-86. The "Angel Reproduction" chapter has been extensively rewritten. Key changes include:

March 7, 2007

New errata pages were added for:

December 6, 2006

Angelic Player's Guide

P. 84. Delete "The only angels who don't need the help of an Archangel to reproduce were (or, just perhaps, are) the Grigori. Their vessels are part of the Symphony, just like humans, so they can reproduce freely." (Grigori can have mortal children with human mates. They do not have little Grigori/angel/demon babies with each other . . . or with humans!)

April 23, 2006

Superiors 4: Rogues to Riches

Pp. 1, 2. Eric Alfred Burns should be listed as the author for Alaemon; S. John Ross' credit should be "Additional Material by" on p. 1 (the cover page), and "Based on the character created by" on p. 2 (Alaemon in the Table of Contents).

Top of page