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J A N U A R Y   2 0 2 1 

Shipped January 28, 2021
Shipped January 25, 2021

Skull d6 Dice Set

Roll triumphantly!

Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles! The Skull d6 Dice Set is an excellent alternative. Have them do your bidding in any game that uses six-sided dice.

Eight 6-sided dice in four colors. Stock #5958, ISBN 080742096608. $8.95.
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Deluxe Dice Bag: Cyberskull

This guy has your back -- and your dice, too! He'll guard them as if they were his own.

Carry your dice in style using this large, satin-lined dice bag with room for over 100 dice of all different shapes and sizes! Featuring custom art that perfectly accents any tabletop game, this cybernetic dice bag will power you through your next game night.

One 7" x 7" satin-lined dice bag. Stock #5213, ISBN 080742096646. $11.95.
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Shipped January 21, 2021
Shipped January 14, 2021
Shipped January 11, 2021

Dragon d6 Dice Set

Harness the magic! In a forgotten cave in a far-away land, we found a dragon’s egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! That's our story, anyway. These eight pearlized dice come in all the popular dragon colors: green, black, orange, and blue; you'll get 2 of each color in this set of 16mm dice!

Eight 6-sided dice in four colors. Stock #5957, ISBN 080742096615. $8.95.
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Deluxe Dice Bag: Happy Faeries

Carry your dice in style using this large, satin-lined dice bag! Featuring custom art that perfectly accents any tabletop game, this whimsical dice bag with a silver lining will bring you luck at next game night. You provide the faerie dust!

One 7" x 7" satin-lined dice bag. Stock #5215, ISBN 080742096622. $11.95.
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R E P R I N T S 

Shipped January 28, 2021

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.
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Shipped January 28, 2021

GURPS Who's Who 2 (Reprint)

Stranger than fiction – and stranger than ever

The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.

  • From the Bronze Age to Punk Rock, the Mayan Empire to Japan,
  • From priest-kings to rocket scientists, philosophers to courtesans,
  • From steppe-lords to saints, playwrights to tyrants . . .

Through brilliance or luck, charisma or courage or sheer lunacy, these are the people who stamped their very different images on history. When your players face them, in battlefield, court, or laboratory, they can change the world – or at least, come away with quite a story.

Each character is represented by a full GURPS character sheet, biographical notes, and scenario ideas from the subtle to the bizarre – ready to use in games, or adapt as NPCs or role-models.

130 black-and-white pages. Softcover. Stock #01-6084, ISBN 978-1-55634-928-7. $22.95.

Shipped January 21, 2021

GURPS Who's Who 1 (Reprint)

History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world.

This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the REAL Dread Pirate Roberts; from the voice of an empire to a roistering aristocratic astronomer with a silver nose; from a doctor so brilliant that his foes ran him out of town, to a king with 1,200 wives but not a single heir!

It's written for GURPS, but it's easy to translate into any system.

130 black-and-white pages. Softcover. Stock #01-6083, ISBN 978-1-55634-927-0. $22.95.

Shipped January 14, 2021

GURPS Y2K (Reprint)

The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.

Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.

The Big Crash. The Bug. The end of technology – the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.

Are you Y2K compliant?

130 black-and-white pages. Softcover. Stock #01-6085, ISBN 978-1-55634-929-4. $22.95.


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Shipped January 28, 2021

GURPS Furries

Lions And Tigers And Bears – That's Us!

Two seconds after the first humans met the first animals, people started to blur the lines. They imagined animal-headed gods, talking beasts, totem animals, and human-animal hybrids, and also used beasts as symbols for human traits . . . all of which eventually gave rise to "funny animal" cartoons and finally the full-fledged anthropomorphic animals found in modern-day animation, comics, games, and novels. These beings and others like them are commonly labeled furries.

GURPS Furries brings this wonderful world to your game. It provides game-mechanical guidance on creating suitable templates for "furry" characters – from the biologically plausible, through the fanciful, to the cartoonish – and backs that up with a long catalog of examples suited to a wide variety of genres. Beyond the stats, it gives advice on integrating these beings into your campaign in background roles, as a major presence, or as the primary focus.

Because humans could stand to learn a thing or two about being civilized.

39-page PDF. Stock #37-0365, $8.00.
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Shipped January 11, 2021

Pyramid Volume 3 Bundle

For over 10 years – from 2008 through 2018 – the third volume of Pyramid magazine delivered new content for GURPS gamers. Now, you can get the entire collection all at once! Behold, all 122 issues of the third volume of Pyramid, at a dynamite savings – nearly 50% off the cover price of $975!

Each issue is devoted to a theme: monsters, psionics, martial arts, spaceships . . . and many more. Spice up your campaigns for GURPS Dungeon Fantasy, GURPS Action, GURPS Monster Hunters, and just about any other genre you could imagine. Over 500 articles from beloved GURPS authors and talented newcomers.

It's a bundle of joy bigger than your imagination. Get your gear together; the Pyramids await!

122 PDFs (totaling 4,737 pages) plus other support files in a single Zip file. Stock #37-2599, $500.00.
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F E B R U A R Y   2 0 2 1 

Shipped February 22, 2021

Puppy d6 Dice Set

Featuring the art of Katie Cook, this set of twelve 16mm six-sided dice adds cute puppies to your favorite game! Take the dogs for a walk . . . or roll, at your next game night, with dice featuring bone and puppy engravings on each side. When you open your dice bag, people will know it was YOU who let the dogs out!

Set of twelve 16mm six-sided dice. Stock #5910, ISBN 080742096462. $13.95.
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Hack & Slash

In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.

Don't fail!

Contains 21 Quest cards, one First Player card, 50 meeples, and three six-sided dice. Stock #5965, ISBN 080742096271. $19.95.
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Shipped February 2, 2021
Shipped February 1, 2021

R E P R I N T S 

Shipped February 2, 2021

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $24.95.

Shipped February 1, 2021

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and a rulesheet. Stock #131313, UPC 837654320419. $13.13.
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Shipped February 25, 2021

GURPS Classic: Space

The Future Is Yours!

At last . . . the star-spanning sourcebook for the Generic Universal RolePlaying System. In the 128 pages of GURPS Space, you'll find:

  • Detailed, scientifically correct rules for creating star systems and planets . . . either randomly or to fit a specific campaign.
  • Descriptions of 21 character types . . . and new advantages, disadvantages, and skills for a far-future campaign.
  • Three variant human races – heavy-worlders, light-worlders, and Spacers – and guidelines for creating new and different sorts of genetically enhanced humans.
  • Four alien races. Meet the savage near-human Gormelites; the graceful, aggressive Sparrials; the sex-changing Pachekki; and the powerful half-plant Treefolk.
  • Science-fiction gadgets, weapons, and medical technology.
  • Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy).
  • Quick but detailed abstract ship combat rules – no ship counters, just roleplaying . . . for a quick determination of fleet damage, individual ship damage, and injury to characters.

GURPS Space does not tie your game to a single background. Rather, it is designed for the creative GM who wants to develop their own universe! This book presents a wide variety of choices and background information, to let you recreate your favorite science fiction background – or build your own, from the homeworld out.

  • Choose the scale of your campaign – one star system, or a million.
  • Choose the type of campaign you want to run – space pirates or Star Patrol, hard-working merchants or hard-bitten mercenaries, clever smugglers or starry-eyed explorers, humans or aliens.
  • Choose the political background – from scattered independent worlds, through a loose Alliance or Federation, to a star-spanning Empire. Or perhaps you'd prefer a Corporate State, run by big business. It's all here.
  • Choose the technological background – from a wide variety of stardrives, power plants, and weaponry – to give the campaign the scope and flavor you choose.

Years in the making, GURPS Space is essentially a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future . . . it's yours.

This book is designed for use with the GURPS Basic Set, but can be used as a sourcebook for any roleplaying campaign in outer space.

(This is a digital reprint of a supplement designed for GURPS prior to Third Edition.)

131-page PDF. Stock #30-6005-1, $8.00.
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Shipped February 25, 2021

GURPS Magical Styles: Horror Magic

Magic Man Was Not Meant To Know

Despite its "set piece" sorcery and limited flexibility, the main magic system in the GURPS Basic Set and GURPS Magic offers a major advantage: Effects are spelled out clearly ahead of time, meaning no spell-creation mini-game and relatively few arguments at the gaming table. This degree of predictability is great for games with fireballs and dragons, like hack 'n' slash fantasy, but not suited to every genre that features the supernatural.

GURPS Magical Styles: Horror Magic uses the tools of GURPS Thaumatology: Magical Styles to adapt this system to genres where magic is supposed to be a secret – likely a creepy one, if not evil. Cult Secrets is a style for secretive wizards who don robes to carry out ceremonies under cover of darkness, usually in the name of a demon or dark god. The Dark Path, on the other hand, is followed by loners who delve into forbidden books to show their detractors the price of laughing at their ambitions. And Forgotten Wisdom suits traditionalists whose problem is largely one of image . . . but who aren't above cursing enemies.

Ultimately, it isn't about the spells you cast but who you damn to Hell when you cast them – which could be you, if you aren't very, very careful!

14-page PDF. Stock #37-1659, $5.00.
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M A R C H   2 0 2 1 

Shipped March 30, 2021
Shipped March 29, 2021

Munchkin Harry Potter

In Munchkin Harry Potter, play as a member of your favorite Hogwarts house and prove your mettle against other witches and wizards. Defeat villains and monsters, and compete against other players to level up for the win!

Designed by USAopoly • Based on Steve Jackson's Munchkin 168 cards, 6 house cards with Level trackers, custom die, and a rulesheet. Stock #MU010-430-002100, ISBN 700304154798. $24.99.


R E P R I N T S 

Shipped March 30, 2021

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.


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Shipped March 25, 2021

GURPS Realm Management

Take Charge

GURPS Mass Combat puts you in command of armies, and GURPS Boardroom and Curia allows you to run almost any other kind of organization. But what about fiefs? Nations? Galactic empires?

This is where GURPS Realm Management steps in. It provides a way to generate a full spread of vital statistics for a polity of any size – not unlike those for cities in GURPS City Stats, but on a potentially far grander scale. Even better, it offers a system for managing your "realm" day to day . . . and for resolving trade, diplomacy, and conflicts (hot and cold) between it and its neighbors. And all of it is friendly to the PCs being the ones calling the shots!

Come make the leap from "adventure" to "adventurism"!

52-page PDF. Stock #37-0161, $10.00.
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Shipped March 11, 2021

GURPS Ultra-Lite (Spanish Edition)

It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use a copy as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

This Spanish version of GURPS Ultra-Lite was created by Sebastian Schirmer.

2-page PDF. Stock #37-0022, $FREE.
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A P R I L   2 0 2 1 

Shipped April 19, 2021

Munchkin Enhancers

Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!

Thirty cards to "enhance" your Munchkin game! Stock #4257, ISBN 080742096196. $9.95.

Munchkin Dice Bag

Only a munchkin would bring more than a couple sets of dice to a game day. Fortunately, we cater to munchkins! This fancy, satin-lined, 7-inch square Munchkin Dice Bag will hold all the dice you need for every possible situation: good dice, bad dice, probationary dice one fumble away from being thrown into the resin caster for your next artsy paperweight . . . or maybe that's just us.

One 7" x 7" satin-lined dice bag. Stock #5216, ISBN 080742096592. $11.95.
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Shipped April 7, 2021

Munchkin: Critical Role

From the award-winning livestream RPG show created by Matthew Mercer and the cast of Critical Role, a powerhouse role-playing franchise meets its match in the hit role-playing card game Munchkin, bringing the hugely successful Mighty Nein campaign to the tabletop in the first officially licensed Critical Role card game.

CONTENTS: 172 Cards, 7 oversized Character Cards, 6 plastic trackers, 1 D20, and Instructions. Stock #MU139-516, ISBN 700304154170. $24.99.


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Shipped April 22, 2021

How to Be a GURPS GM: Managing Expectations

Raise Your Game

We believe that GURPS is a good set of rules! But no matter how solid your system, the quality of your game depends on how well the GM runs it . . . and on how willing the players are to do their part. To a large extent, those things rely on everybody meeting everybody else's expectations.

How to Be a GURPS GM: Managing Expectations offers a quick course in getting everyone at the gaming table on the same page. It tackles such topics as finding common ground on issues like realism level, rules interpretations, and character competence; how often to roll the dice; player engagement; and the complications of mini-games. Although it pulls specific examples from GURPS, almost all of this advice is applicable to any game system.

Because the real name of the game is collaboration.

16-page PDF. Stock #37-0366, $5.00.
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Shipped April 12, 2021

Adventures 2

This 64-page hardcover book contains five new adventures, each with die-cut game counters, for The Fantasy Trip.

  • Old School Adventure, by Steve Jackson
  • The Paradise Vault, by Howard Kistler
  • Darkness, by Tony R. Van Liew
  • The Shining Tower, by David L. Pulver
  • Amazons of the Sky Turtle, by Henry Cobb
  • And an afterword, with further game notes, by Steve Jackson

A 64-page hardcover book with five new TFT adventures! Stock #3495, ISBN 978-1-55634-940-9. $34.95.
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Shipped April 12, 2021

Old School Monsters

55 monsters from the oldest of old-school games, compiled under the OGL, and translated to The Fantasy Trip by Steve Jackson himself. Negotiate with the Grippli! Flee from the fearsome Gnolls and their Flind masters! Find a way around the Gelatinous Cube, and think fast, because it's still coming . . .

Each monster comes with stats, description, at least one suggested encounter, and at least one game counter. Except for the Throat Leech and the Ear Seeker, because you don't see them coming . . . Also included with this set are double-sized cards for each monster, with a picture and basic encounter information.

This is a supplement for The Fantasy Trip. You will need at least Melee to play and preferably In The Labyrinth.

A book of traditional fantasy game monsters for The Fantasy Trip. Stock #3497, ISBN 978-1-55634-941-6. $39.95.
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Shipped April 12, 2021

Quick Quest 1: Tipping The Scales

Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3601, ISBN n/a. $5.00.
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Shipped May 31, 2021

Munchkin Dice Bag: Unicorns

This fancy satin-lined Dice Bag: Munchkin Unicorns<$> is the latest in our line of roomy and functional dice bags. It'll hold LOTS of dice – like more than 100! Bright fuchsia with sweet Katie Cook unicorns and candy and cupcakes, it's just what you need to bring a little magic to your next game night!

One 7" x 7" satin-lined dice bag. Stock #5218, ISBN 080742096479. $11.95.
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Munchkin Apocalypse: Kaiju

It's been four long years since our last Munchkin Apocalypse expansion. And the world hasn't ended. Yet.

Yatta! Kaijū gēmu e yōkoso! (Hooray! Welcome to our kaiju game!)

Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts.

30 cards and a rulesheet in a tuckbox. Stock #4270, ISBN 080742096240 . $9.95.
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Shipped May 24, 2021
Shipped May 20, 2021
Shipped May 13, 2021
Shipped May 6, 2021
Shipped May 3, 2021

Munchkin Dice Bag: Kittens

Katie Cook's Munchkin Kittens make a special curtain call for this very munchkin-y dice bag! This fancy satin-lined Dice Bag: Munchkin Kittens will hold all the dice you need to carry right meow!

7" square, satin-lined, drawstring bag. Stock #5217, ISBN 080742096585. $11.95.
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R E P R I N T S 

Shipped May 24, 2021

How to Be a GURPS GM (Reprint)

The Student's Guide to Ultimate Power

GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.

For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.

For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign.

This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.

Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

74 black-and-white pages. Softcover. Stock #01-6099, ISBN 978-1-55634-808-2. $19.95.

Shipped May 20, 2021

GURPS Magic Items 2 (Reprint)

Swords and Sorcery

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.

All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. You also get eight new shops for magic-seeking adventurers to visit, with items for bardic magic, adventuring items, holy magic, and toys and entertainment.

You'll also find:

  • Enchantment – Expanded rules on alternate enchantment methods, such as runic items, holy artifacts, and improvised enchantments.
  • Quirking – Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items – from swords that cough to cloaks that insult their wearers.
  • Spellbooks – A detailed section on creating and using Spellbooks as tools for mages.

130 black-and-white pages. Softcover. Stock #01-6109, ISBN 978-1-55634-951-5. $22.95.

Shipped May 13, 2021

Illuminati (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $34.95.

Shipped May 13, 2021

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.

Shipped May 13, 2021

Munchkin Unicorns (Reprint)

Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.

This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends now available on their own for people who like unicorns (but not friends).

15 cards in a tuckbox. Stock #4202, ISBN 080742097162. $7.95.
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Shipped May 13, 2021

Kitten d6 Dice Set (Reprint)

This second printing delivers four new colors of kitties to roll along with the originals!

Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game!

These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection.

Twelve 16mm dice (four new colors) in a blister pack. Stock #5933B, ISBN 080742097599. $13.95.
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Shipped May 13, 2021

GURPS Basic Set: Campaigns (Reprint)

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.

240 pages. Hardcover. Stock #01-0002, ISBN 978-1-55634-730-6. $39.95.
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Shipped May 6, 2021

GURPS Magic Items 1 (Reprint)

In the Chest You Find . . .

Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Categories include swords and weapons, armor, wizardly tools, thief's supplies, clothing, jewelry, healing tools, necromantic items and curses, tricks, and traps.

GURPS Magic Items 1 also describes the eldritch shops that sell these wonders, and more:

  • Discovering Magical Items – advice to GMs on getting magical treasure into the players' hands . . . and out of them!
  • The Magic Trade – a complete and realistic guide to the economics of enchantment in a medieval fantasy world, including profiles of the typical enchanter, enchanter's patron, and magical merchant.
  • The Compleat Powerstone – everything you ever wanted to know about the enchantment and economics of powerstones, including tables for quick generation of the powerful gems.
  • A reference table of costs, duration, and powers, covering all of the hundreds of magical items previously published in GURPS Magic.

130 black-and-white pages. Softcover. Stock #01-6108, ISBN 978-1-55634-950-8. $22.95.


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Shipped May 20, 2021

GURPS Dungeon Fantasy Monsters 5: Demons

The Face Of Evil

Demons are the ideal monsters. They can show up anywhere with no more justification than "they were summoned," they can survive indefinitely in a dungeon without much explanation, and killing them poses no serious moral dilemma for anyone. As a bonus, they give demon-slayers, demonologists, and holy warriors a boost in importance – if you include those niches in your campaign, you have to include lots of demons!

Demons embody not just Evil, but also Chaos; they come in an infinity of forms. GURPS Dungeon Fantasy Monsters 5: Demons provides a systematic guide to types of demons and their attributes, attacks, defenses, and special powers, allowing you to create (and in many cases, randomly roll) a demon to order. While it isn't a "bestiary," it concludes with six worked examples to get you started, plus a guide to where to find all the other demons in Dungeon Fantasy and Pyramid, Volume 3.

Get ready to get summoning!

26-page PDF. Stock #37-0367, $6.00.
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Shipped June 30, 2021
Shipped June 28, 2021
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Shipped June 17, 2021
Shipped June 7, 2021

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Shipped June 30, 2021

GURPS SWAT (Reprint)

Courage Under Fire

From small-town crisis units to the FBI's Hostage Rescue Team, from the urban sprawl of Berlin to the mountainous wilds of Idaho, GURPS SWAT covers the dangerous world of tactical police operations. Serve a warrant on a meth lab, protect a judge whose life is threatened, rescue hostages from international terrorists, or take down a barricaded suspect before they kill again! Establish perimeters and begin hostage negotiations. Perform a stealth entry if you can, or blow down the door in a swift dynamic assault!

GURPS SWAT provides:

  • A look into the formation of tactical teams, including the original LAPD SWAT.
  • Details on SWAT around the world, including major United States cities, federal teams, and tactical teams.
  • An overview of SWAT operations, from high-risk warrant service to hostage rescue.
  • A look at the weapons and equipment of the modern-day SWAT team.
  • Tips for running realistic or cinematic SWAT, Cops, or crossover campaigns.

The lives of innocent hostages are at stake. Do you have what it takes to be the best of the best? Put on your armor, grab your weapon, and find out . . .

66 black-and-white pages. Softcover. Stock #01-6111, ISBN 978-1-55634-949-2. $15.95.

Shipped June 28, 2021

GURPS Conan (Reprint)

The Greatest Hero of the Hyborian Age Was a Barbarian: Conan of Cimmeria!

Black-haired and sullen-eyed was Conan, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth. Cycles of legend revolve around his name, glimpses of a world before history, where evil wizards performed dark sorcery, and where the fate of an empire turned on the strength and skill of a single sword.

GURPS Conan lets you enter the Hyborian Age, when shining kingdoms lay spread across the world like blue mantles across the stars . . . Zamora, with its dark-haired women and towers of spider-haunted mystery; Zingara with its chivalry; Stygia with its shadow-guarded tombs; Hyrkania whose riders wore steel, silk, and gold; and powerful Aquilonia, the proudest kingdom of the world.

GURPS Conan includes:

  • A gazetteer featuring the people, customs, laws, religion, and mysteries of 34 lands in the world of Conan.
  • A bibliography of Conan stories: names, races and nationalities, places, and more.
  • Maps and historical information for the entire Thurian continent, from the isles of Antilla to the coast of Khitai.
  • Spells of the Hyborian Age, including the enchantments of the mysterious Black Ring and the potent sorceries of the Book of Skelos.
  • Rules for generating Hyborian Age characters.
  • Advice on running a Hyborian Age campaign and how to roleplay the non-human races, including Degenerate Men, Serpent People, and Satyrs.
  • GURPS stats for characters from the Conan saga, including Conan, Bêlit, and Thoth-Amon.

Based on the Conan stories by Robert E. Howard, L. Sprague de Camp, and others.

(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the most-recent print version, so there will be imperfections compared to modern all-digital releases. GURPS Magic for Third Edition is also helpful to use this supplement, but not required.)

130 black-and-white pages. Softcover. Stock #01-6092, ISBN 978-1-55634-953-9. $29.95.

Shipped June 24, 2021

GURPS Screampunk (Reprint)

Warning:

Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution – and Protective Eye Wear, if available.

It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.

It is an Age of Invention; even the Laws of Nature must fall before the power of Progress! Sinister villains plot to use their newfound inventions against society, nature, and even God Himself!

It is an Age of Steam; the most brilliant minds of the age experiment with novel, wondrous ideas – but is mankind ready for such power?

GURPS Screampunk presents a toolkit for incorporating Victorian steampunk into games of gothic horror:

  • A guide to gothic horror themes, locations, and plots, with suggestions that add a doom-laden atmosphere to your games.
  • The use of weird technology as a corrupting influence.
  • Real-world Victorian scientific institutions – and the mobs that opposed them.
  • Character archetypes including the cruel guardian, the sinister servant, the ingenue, and the swarthy foreigner.
  • Adventure seeds, plot hooks, and guidance for running gothic horror scenarios.

The ominous shadows of the past loom over the present. The forces of reason man the last barricade against superstition, medieval barbarism, and ancient nightmares. Will you stand against the darkness?

34 black-and-white pages. Softcover. Stock #01-6112, ISBN 978-1-55634-948-5. $10.95.

Shipped June 17, 2021

GURPS All-Star Jam 2004 (Reprint)

Nine Authors. One Book.

Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004, featuring:

  • Kenneth Hite, writing about ghost hunters;
  • Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
  • Beth McCoy, channeling Walter Milliken, on a truly dangerous job – Mythic Babysitting;
  • David Pulver's far-future space-opera campaign setting;
  • Gene Seabolt, giving us the travails of the last band of Spartan mercenaries, trapped in a decaying Europe;
  • William Stoddard, looking at subterranean settings for all types of roleplaying adventures;
  • Brian Underhill, with a GURPS take on airships;
  • Jonathan Woodward, looking at the science-fictional implications of Precursor races; and
  • Jon Zeigler's "Chariots!" – a cinematic look at the age of flashing bronze and larger-than-life heroes.

Nine (well, ten) top authors at the top of their games – GURPS All-Star Jam 2004 has something for everybody!

130 black-and-white pages. Softcover. Stock #01-6097, ISBN 978-1-55634-958-4. $24.95.

Shipped June 7, 2021

GURPS Magic Items 3 (Reprint)

Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer, GURPS Steampunk, and GURPS Warehouse 23!

Also included are several more weird and wonderful ways to create magic items; a dozen new guilds, organizations, and corporations involved in the magic item trade; and much more!

130 black-and-white pages. Softcover. Stock #01-6110, ISBN 978-1-55634-952-2. $22.95.


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Shipped June 10, 2021

Hexagram - Issue #6

Hexagram #6 is the latest in a series that started out as a part of Kickstarter's 2019 Zine Quest event. We had so much fun working on the zine that we just kept making new issues. Fortunately for us, you've had as much fun incorporating the Hexagram content into your games as we have had writing every issue.

This latest issue includes:

  • Rapier to Rapier: Fencing in The Fantasy Trip by Lester W. Smith
  • Forge Sprites by Stefan Jones
  • Maximum Range of Thrown Spells by Henry J. Cobb
  • Random Mission Generator by Jean McGuire
  • Questions Three: David Pulver by Steve Jackson
  • The Ultrahex Map by Howard Kistler
  • A Tool of Flesh by James Eisert
  • The Household Grimoire by John Paul Bakshoian
  • Gralls: Moss, Bracken, Briar, and Bramble by Gregory Miller
  • Medium: A Proposed New Talent by Benjamin Pew
  • The Stench Snake by Kelly Nall
  • Creating an Infinite Arena by Philip J. Reed
  • Naturalist's Notebook by Anthony Shostak
  • Laggy's Last Game by P. D. Haynie

40-page PDF. Stock #30-3490, $5.00.


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Shipped July 29, 2021

Munchkin: SpongeBob SquarePants

Last one there is a Barnacle Head! Dive into a treasure hunt on the high seas with Munchkin: SpongeBob SquarePants! Immerse yourself in the whimsical world of Bikini Bottom mixed with the backstabbing fun of Munchkin! Play as SpongeBob SquarePants, Patrick Star, Squidward Tentacles, Mr. Krabs, Sandy Cheeks, or Pearl Krabsyour. Kick Open The Door and you may find yourself facing the Krabby Patty secret-seeking Sheldon J. Plankton, gruel-loving Captain Starfish, or many other foes. Never fear! You can equip yourself with cool Items such as Krusty Krab Hat and gather Allies like Gary the Snail to defeat the monsters and win an underwater race to Level 10!

CONTENTS: 168 Cards, 6 Role Cards, 6 Plastic Trackers, 1 Die, and Instructions. Stock #MU096-712-002100, ISBN 700304155115. $24.99.

Shipped July 28, 2021
Shipped July 22, 2021
Shipped July 15, 2021

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Shipped July 29, 2021

GURPS Conan and the Queen of the Black Coast (Reprint)

Conan and Bêlit Together on Their Greatest Adventure!

Allies, swordmates, lovers . . . there were two no deadlier pirates in the Hyborian Age than Conan of Cimmeria, destined to be the greatest hero of his time, and Bêlit, savage ruler of the southern buccaneers! Together, they were Conan and the Queen of the Black Coast!

Now they face supernatural horrors of haunted ruins on the Zarkheba River. Live the adventure of the glorious Hyborian Age in this solo adventure for GURPS. Based on the short story by fantasy legend Robert E. Howard, it can be played many times without having the same adventure twice. Play the mighty Conan, or design your own character to face the evil of the ruined city. The book also includes:

  • Complete character descriptions for Conan and Bêlit.
  • Animals and monsters for your GURPS campaigns.
  • A map of the Tigress, Bêlit's private vessel, and other combat maps for this adventure.

(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)

34 black-and-white pages. Softcover. Stock #01-6094, ISBN 978-1-55634-955-3. $14.95.

Shipped July 28, 2021

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet Stock #131341, ISBN 091037863430. $24.95.
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Shipped July 28, 2021

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped July 22, 2021

GURPS Goblins (Reprint)

Life in London is nasty, brutish, and short.
So are you.

This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.

A roleplaying game usually sends characters on an exploration in which they seek elusive treasure through uncharted jungles, ruins, and dungeons – overcoming obstacles and whacking monsters with magic or astounding technology.

Such things are sadly rare in this game. GURPS Goblins is set in a city where every square inch has been trodden by one and a half million pairs of feet, and all obstacles are marked on a handy street map. The ruins and dungeons are far from uncharted – the only creature who never explores them is the landlord who rents them out. The magic is dubious. The technology isn't astounding.

There are, however, plenty of monsters – in every conceivable shape and size. They live in the characters' houses, eat their food, and buy groceries at the same market. Many of them are relatives. The characters of GURPS Goblins roam well-worn, familiar streets in a sea of unwashed, diseased rogues and villains. The characters are unwashed, diseased rogues and villains. They seek the same elusive treasures that all do – gin, glory, and bags of money.

This edition is black-and-white (grayscale). A version with color interior pages is also available separately.

146 black-and-white pages. Softcover. Stock #01-6091B, ISBN 978-1-55634-942-3. $24.95.

Shipped July 22, 2021

GURPS Goblins (Reprint)

Life in London is nasty, brutish, and short.
So are you.

This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.

A roleplaying game usually sends characters on an exploration in which they seek elusive treasure through uncharted jungles, ruins, and dungeons – overcoming obstacles and whacking monsters with magic or astounding technology.

Such things are sadly rare in this game. GURPS Goblins is set in a city where every square inch has been trodden by one and a half million pairs of feet, and all obstacles are marked on a handy street map. The ruins and dungeons are far from uncharted – the only creature who never explores them is the landlord who rents them out. The magic is dubious. The technology isn't astounding.

There are, however, plenty of monsters – in every conceivable shape and size. They live in the characters' houses, eat their food, and buy groceries at the same market. Many of them are relatives. The characters of GURPS Goblins roam well-worn, familiar streets in a sea of unwashed, diseased rogues and villains. The characters are unwashed, diseased rogues and villains. They seek the same elusive treasures that all do – gin, glory, and bags of money.

This edition recreates the color scheme of the original printing, with 96 color interior pages. A black-and-white (grayscale) version is also available separately.

146 pages, 96 in full color. Softcover. Stock #01-6091C, ISBN 978-1-55634-945-4. $39.95.

Shipped July 15, 2021

GURPS Conan Beyond Thunder River (Reprint)

A Savage Horde Is Out for Blood

. . . And only the mighty Conan stands in their path!

When the army of Aquilonia marched across Thunder River and into savage Pictland, the tribes of the Picts were driven away. To secure his rich new territory, King Numedides built Fort Tuscelan, a powerful outpost meant to keep the barbarian Picts from striking back.

But Numedides' lone fort is not enough to stop the Pict raiders. In recent days, the ruthless natives have burned Aquilonian homesteads, raided merchant caravans, and brutally murdered several soldiers from the fort.

For the Picts have united behind a sorcerous leader: the great witch-doctor, Zogar Sag. Even now, he is raising a vast Pict horde to crush Fort Tuscelan.

You are Conan of Cimmeria, commander of the scouts at Fort Tuscelan. Can you stop Zogar Sag and his army?

GURPS Conan Beyond Thunder River is based on the story "Beyond the Black River," by Robert E. Howard. In it you'll find:

  • Adventure – a 560-entry solo adventure for Conan of Cimmeria, or your own character. There are dozens of alternate paths . . . you can play over and over and never have the same adventure twice!
  • Conan Character Sheet – the bold Cimmerian at age 40, as an officer in the service of Aquilonia.
  • Maps – Northwestern Hyboria, showing Aquilonia and Pictland; Conajohara Province, between the two nations; and several combat maps, for the battles in this adventure.
  • Monsters – nine fearsome Hyborian animals for your campaigns.

All of Aquilonia is depending upon you to save the land Beyond Thunder River!

(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)

66 black-and-white pages. Softcover. Stock #01-6093, ISBN 978-1-55634-954-6. $19.95.

Shipped July 15, 2021

GURPS Space (Reprint)

A Universe Without Limits

A classic becomes classier in this updating of the definitive guide to science-fiction roleplaying. Previous editions of GURPS Space offered a comprehensive set of tools to design your own starfaring campaigns, from space opera to hard science with any stop in between. Substantially revised and expanded for GURPS Third Edition, this edition:

  • Upgrades the spaceship design and space combat systems!
  • Ensures that recent, popular science-fiction cinema and television settings will be easily simulated!
  • Updates the rules to conform with changes since the last edition brought about by GURPS Compendium I, Traveller, Ultra-Tech 2, and Vehicles.

In addition to the above topics, GURPS Space offers an inventory of science-fiction equipment from lasers to force swords, treatment of classic science-fiction character types, advice on creating planets and the cultures that inhabit them, and much more!

178 black-and-white pages. Softcover. Stock #01-6114, ISBN 978-1-55634-960-7. $26.95.


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Shipped July 1, 2021

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Shipped August 26, 2021
Shipped August 23, 2021

Deluxe Dice Bag: Festive Owls

Carry your dice in style using this large, satin-lined dice bag! Featuring custom art that perfectly accents any tabletop game, this dice bag with its quirky owls and a silver lining will help you keep all your dice safe and sound. Even if it snows.

One 7" x 7" satin-lined dice bag. Stock #5214, ISBN 080742096639. $11.95.

Shipped August 12, 2021
Shipped August 9, 2021
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Shipped August 3, 2021
Shipped August 2, 2021

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Shipped August 26, 2021

GURPS Martial Arts (Reprint)

The ultimate hand-to-hand combat book! The 160-page GURPS Martial Arts Second Edition covers over 50 different armed and unarmed fighting arts for GURPS Third Edition, including the historical and modern styles of both the East and the West, as well as fantasy and science fiction styles, presented in both realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the dojo, from Kung Fu at the Shaolin Temple to Savate on the piers of Marseilles, Martial Arts has it all.

162 black-and-white pages. Softcover. Stock #01-6113, ISBN 978-1-55634-959-1. $25.95.

Shipped August 23, 2021

Munchkin Dragons (Reprint)

Here There Be Dragons!

Dragons are fearsome! Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! Munchkin Dragons has 15 new cards. The treasures are wondrous indeed . . . but first, you've got some dragons to slay. Good luck.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Dragons pack is the same as every other.

15 cards in a tuckbox. Stock #4235, ISBN 080742095984. $6.95.
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Shipped August 23, 2021

Munchkin Princesses (Reprint)

Sugar and Spice and Munchkin . . . That's Nice

Many children dream of being a fairy-tale princess when they get older. Munchkin Princesses proves you don’t have to grow up to become a princess! This 15-card mini-expansion has cards for every Munchkin fan: new monsters (Prince Charmless and The Eighth Dwarf), new Treasures (Glass Sneakers and the Genetically Modified Apple) and, of course, the Princess card itself. Two Princesses, in fact!

15 cards in a blister pack. Stock #4243, ISBN 080742096011. $6.95.
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Shipped August 23, 2021

Munchkin Knights (Reprint)

First there were dragons. Next came the princesses. Now the sun is setting and it's Knight time!

In times of yore, loyal knights would ride out to do their king's bidding. These knights have stumbled into the dungeon and are now in your way. Draw your steel and show them who's the king around here. Munchkin Knights has 15 shiny new cards to add some Knight to your day!

This is an expansion for Munchkin. It is not a stand-alone game.

15 cards in a blister pack. Stock #4253, ISBN 080742096004. $6.95.
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Shipped August 23, 2021

Munchkin Curses (Reprint)

It’s chaos! It’s madness! It’s . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and rule sheet in a tuckbox. Stock #4255, ISBN 080742095953. $6.95.
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Shipped August 23, 2021

Munchkin Fowl Play (Reprint)

Get all the silly chicken, turkey, and duck jokes you've ever wanted with Munchkin Fowl Play! This mini-expansion is illustrated by John Kovalic and written by Steve Jackson – the original Munchkin duo. Plus, it comes with original fantasy backs so you can add poultry flavor to all your Munchkin games!

15 cards and a rulesheet. Stock #4263, ISBN 080742099852. $6.95.
Buy Now!

Shipped August 12, 2021

GURPS Conan the Wyrmslayer (Reprint)

Can You Conquer the Snow Devil?

The Aesir speak of Snow Devil Pass with dread – and with good reason. Whole parties have vanished there without a trace. Can the mighty Conan master the bitter cold, the savage beastmen – and the other horrors that lie beyond?

Experience the glorious Hyborian Age in this solo adventure for GURPS. Based on the story "Lair of the Ice Worm," featuring Robert E. Howard's legendary barbarian, Conan of Cimmeria, it can be played many times without taking the same course. Relive the exploits of the mighty Conan, or send a hero of your own design on the road to fame and glory.

Inside, you'll find:

  • GURPS statistics for Conan at age 23.
  • Rules for designing your own hero.
  • All the necessary maps and tables.
  • Game statistics of the people and animals you will meet.

(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)

34 black-and-white pages. Softcover. Stock #01-6095, ISBN 978-1-55634-956-0. $14.95.

Shipped August 12, 2021

GURPS WWII: Motor Pool (Reprint)

By Land, Sea, or Air . . .

World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war – the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens of different countries.

GURPS WWII: Motor Pool is the definitive sourcebook for it all. Using the WWII Modular Vehicle Design System from the GURPS WWII Core Rulebook (itself derived from GURPS Vehicles), Motor Pool has complete stats for combat vehicles of all types, from all theaters and combatants, in mankind's greatest conflict.

No matter what type of GURPS WWII game you're playing, Motor Pool has the info you need to ramp up the action!

130 black-and-white pages. Softcover. Stock #01-6116, ISBN 978-1-55634-962-1. $24.95.

Shipped August 9, 2021

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.
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Shipped August 9, 2021

Munchkin Kittens (Reprint)

The ancient Egyptians worshipped cats.

Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.

30 adorable cards in a tuckbox. Stock #4215, ISBN 080742095977. $9.95.

Shipped August 9, 2021

Munchkin Puppies (Reprint)

The Dogs of War Aren't Just Loose . . .

They're adorable, too! Get your chew toys and your armor ready, their bite is far worse than their bark! Munchkin Puppies has 30 brand new cards to teach your old deck new tricks.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Puppies pack is the same as every other.

30 cards in a tuckbox. Stock #4216, ISBN 080742095991. $9.95.
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Shipped August 9, 2021

Munchkin Clowns (Reprint)

Clowns bring joy and laughter to people everywhere with their happy antics. For many circus-goers, the clowns are the best part of the show.

They've never met these clowns.

Wear your Big Red Shoes and Big Red Nose for big bonuses! Fight Poundfoolish with Pound Cake. If you fail, that's it . . . you're dead!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Clowns pack is the same as every other.

15 cards and a rulesheet in a tuckbox. Stock #4217, ISBN 080742095960. $6.95.
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Shipped August 9, 2021

Munchkin Cheats (Reprint)

This is Munchkin . . . cheaters ALWAYS win!

This 30-card expansion for any Munchkin game lets you do just that. You'll get handfuls of new varieties of Cheat! cards that help you put Treasure cards into play more often. But watch out for the Monsters and Curses that are ready to pounce on dirty cheaters! Add more chaos to any Munchkin set you own. Every greedy munchkin at the table will have even more fun!

30 cards and a rulesheet in a tuckbox. Stock #4262, ISBN 091037863829. $10.95.
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Shipped August 9, 2021

Munchkin Side Quests (Reprint)

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

30 cards and a rulesheet. Stock #4264, ISBN 080742099791. $10.95.
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Shipped August 9, 2021

Munchkin Warhammer 40,000: Faith and Firepower (Reprint)

Expand your battles with Munchkin Warhammer 40,000: Faith and Firepower! This 112-card set includes two new Armies for your Munchkin Warhammer 40,000 game. The Sisters of Battle are some of the most elite Imperial soldiers around, and the T'au make terrifying enemies . . . or stalwart allies in the war against Chaos. Plus lots of new loot and horrible monsters to fight!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Faith and Firepower are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

112 cards and rulesheet in a tuckbox. Stock #4482, ISBN 080742099357. $19.95.
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Shipped August 9, 2021

Munchkin Warhammer 40,000: Savagery and Sorcery (Reprint)

Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery. The Space Wolves are elite Imperial soldiers, sworn to follow the ideals of Fenris and their greatest commander, Leman Russ. The Thousand Sons have accepted the gift of sorcery from their evil god, Tzeentch, and are spreading Chaos throughout the galaxy. In this 112-card expansion, you can add this fan-favorite pairing to your Munchkin Warhammer 40,000 game.

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, Savagery and Sorcery, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, TM or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Savagery and Sorcery is © copyright 2019 by Steve Jackson Games Incorporated. All rights reserved.

112 cards and rulesheet in a tuckbox. Stock #4483, ISBN 080742099340. $19.95.
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Shipped August 5, 2021

GURPS WWII: Frozen Hell (Reprint)

GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack.

Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices of soldiers on both sides of the wars. It includes:

  • Information on the Finnish armed forces, from their organization to the weapons they used;
  • The history of the Winter War (1939-1940), the year between wars, the Continuation War (1941-1944), and the Lapland War (1945);
  • Advice on diplomacy campaigning, with a character template for Diplomats.
  • An introduction by William R. Trotter, historian and author of A Frozen Hell, the definitive book on the subject.

GURPS WWII: Frozen Hell brings you into an unfamiliar corner of World War II – a very cold corner of a very hot war.

50 black-and-white pages. Softcover. Stock #01-6117, ISBN 978-1-55634-963-8. $12.95.

Shipped August 3, 2021

Star Munchkin (Reprint)

Fight aliens, steal their tech, and level up first to win!

That's right: You can be a munchkin – in space! When you play this sci fi-themed Munchkin game, you'll become a Mutant, a Cyborg, or a Psychic. You'll fight Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. You'll wield Lasers, Vibroswords, and Nova Grenades. All while stabbing your buddies in the back for the win!

You'll love the classic Munchkin humor and John Kovalic art in this out-of-this-world set.

Ages 10 and up. Plays in one to two hours. Three to six players.

Boxed game with 168 cards, rules, and die. Stock #1411, UPC 837654320617. $24.95.
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Shipped August 3, 2021

Munchkins & Mazes (Reprint)

Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live streaming crazes, the gaming hobby in general, and even by Munchkin itself! We've updated some of our favorite cards and created a whole lot of new ones in this set that's sure to please anyone who's ever rolled a 20-sided die.

168 cards, rules, and a custom six-sided die. Stock #1555, ISBN 080742096752. $24.95.
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Shipped August 2, 2021

Illuminati (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $34.95.
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Shipped August 2, 2021

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped August 2, 2021

Munchkin Bites! (Reprint)

It's the World of Dorkness!

The munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .

This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .

So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .

Boxed game with 168 cards, rules, and die. Stock #1419, UPC 837654320464. $24.95.
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Shipped August 2, 2021

Munchkin 4 – The Need For Steed (Reprint)

Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!

Feel the need . . . The Need for Steed!

112 cards and rulesheet in a tuckbox. Stock #1444, UPC 837654320631. $19.95.
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Shipped August 2, 2021

Munchkin 5 – De-Ranged (Reprint)

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!

De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:

  • A new Class! Rangers can tame monsters and ride them!
  • Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
  • Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
  • And imported monsters! That's right -- this set includes unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

112 cards in a tuckbox. Stock #1450, UPC 837654320662. $19.95.
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Shipped August 2, 2021

Munchkin Tails (Reprint)

Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!

Anthropomorphic animals have always been popular, from the beast-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now you can bring them into the dungeon, fighting off opponents such as the Human Rights Activist, the Robot Vacuum, or even the feared Animal Control Enforcer. Use a Tail Flail or a Cone of Defiance as you work to be the first of your species to reach Level 10!

This set is perfect for new Munchkin fans but also blends perfectly well with original Munchkin or any other fantasy set.

Anthropomorphic backstabbing fun! Stock #1491, ISBN 080742097131. $24.95.
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Shipped August 2, 2021

Munchkin Apocalypse (Reprint)

It's the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

Boxed game with 168 cards, 12 seals, rules, and die. Stock #1503, UPC 837654321560. $24.95.
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Shipped August 2, 2021

GURPS Basic Set: Characters (Reprint)

GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!

GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

336 pages. Hardcover. Stock #01-0001, ISBN 978-1-55634-729-0. $54.95.
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Shipped August 26, 2021

GURPS Future History

Tomorrow Awaits

In a spaceship hovering over the ruins of the primogenitor homeworld, you may wonder: How did we get here? The answers await – in GURPS Future History. A companion to GURPS Space and a parallel of GURPS Infinite Worlds, this supplement offers an invaluable toolkit for designing plausible speculative histories and playing in campaigns set in forthcoming eras.

Starting with discussions on high-level short- and long-term trends – including what's constant, what changes, and what cycles seem to define humanity – Future History uses those building blocks to help create new timelines. Craft your campaign with ideas for divergent societies, extreme events, forces that influence change, and more. Devise deft denizens to navigate these new nows, with 10 GURPS occupational templates and discussions of key character traits. Use the extensive advice to forge adventures that fit the setting's themes and ideas, giving the heroes a chance to shine like the stellar skies. Whether you're plotting new tomorrows or just trying to survive on strange new worlds, the future is what you make it.

58-page PDF. Stock #37-0376, $10.00.
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Shipped August 26, 2021

Roman Polyhedral Dice Set

Friends, countrymen, lend me your . . . dice???

Ranging from d4 to d20, with this collection of dice you can do anything from finding a random integer to determining your fate. Er, we mean, your character's fate! Use this striking crimson-colored set of 11 dice in all your Roman Games!

Roll with the confidence of Caeser with the Roman Polyhedral Dice Set. The Romans provided the numerals; now you provide the fun!

When in Rome . . .

Includes:
1 four-sided die (d4)
4 six-sided dice (d6)
1 eight-sided die (d8)
2 ten-sided die (d10, two different colors)
1 twelve-sided die (d12)
2 twenty-sided dice (d20, two different colors)

Polyhedral dice set; 11 crimson and white dice! Stock #5983, ISBN 080742095656. $14.95.
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Shipped August 20, 2021

Girl Genius Sourcebook and Roleplaying Game (Prerelease Edition)

A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:

  • A detailed description of the setting and its history, drawing upon all available sources . . . and compiled with input from the creators themselves, meaning these pages reveal some secrets for the first time!
  • A complete roleplaying game covering character creation, equipment, combat, and dramatic situations and tasks – including inventing, of course! To play, just add paper, pencils, and six-sided dice.
  • Biographies and character stats for all the major characters and many minor ones, plus notes on supporting cast.
  • Game stats for a wide range of clanks, constructs, and other creatures unique to Girl Genius.
  • Tons of helpful advice on establishing mood, accurately emulating the comics, and running and playing the game.

The Girl Genius Sourcebook and Roleplaying Game is a complete, standalone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.

This is a prerelease PDF! A hardback with a comic in it may follow, initially via Kickstarter; to be notified on launch, click the "notify me on launch" button on this page. If the comic stretch goal is unlocked, and after any minor fixes are made to the project's master files, we'll update the PDF. Prerelease customers will get the updated version – which will include PDF bookmarks – at no extra charge!

196-page PDF. Stock #31-2480, $35.00.


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Shipped September 16, 2021
Shipped September 3, 2021

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Shipped September 16, 2021

GURPS Conan: Moon of Blood (Reprint)

Can You Stop the Pictish Hordes?

War has come to the Westermarck. The primitive Picts, led by the powerful shaman Zogar Sag, are marching west to reclaim the land that was once theirs – aided by sorcery and a traitor from the Aquilonian ranks! Can the mighty Conan uncover the treachery and stop the savage attack?

Recreate the excitement of the glorious Hyborian Age in this solo adventure for GURPS. Based on the story "Moon of Blood," featuring Robert E. Howard's legendary barbarian, Conan of Cimmeria, it can be played many times without repeating the same game. Relive the exploits of the mighty Conan, or send a hero of your own design on the road to fame and glory.

Inside, you'll find:

  • GURPS statistics for Conan at age 40.
  • Rules for designing your own hero.
  • All the necessary maps and tables.
  • Game statistics of the people and animals you will meet.

This is a sequel to Conan Beyond Thunder River. You can use the character from that adventure here, but it is not necessary.

Become part of the Conan legend with Conan: Moon of Blood!

(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)

34 black-and-white pages. Softcover. Stock #01-6096, ISBN 978-1-55634-957-7. $14.95.

Shipped September 3, 2021

Random Fun Generator - A Collection of Dice Games (Reprint)

Looking for dice games that are . . . a little different?

The 21 games in this collection were designed by two board gamers who wanted fast-playing dice games with choices that actually matter.

There's something here for groups of all sizes, ages, and gaming experience. You'll need a handful of six-sided dice, plus paper and pencil for keeping score.

Grab some friends, pick a page, and get rolling!

64 black-and-white pages. Softcover Stock #3013KDP, ISBN 978-1-55634-944-7. $19.95.


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Shipped September 30, 2021

GURPS Fantasy Folk: Elves

They're in the Trees . . . and the Seas, and Space

Elves were one of the first fantasy races, probably because so many cultures had something like them in their folklore. Thanks in no small part to J.R.R. Tolkien, they're also in the running for the most popular fantasy race. There's hardly a fantasy game out there without elves!

GURPS Fantasy Folk: Elves is the consummate guide to all things elven. It offers racial templates for a wide range of elves, special abilities that suit the elder race, and stats for their gear and animal friends. But it isn't just a bunch of rules and numbers – there's also a great deal of detail on history, culture, and mindset, and practical advice on using elves in any genre.

Skinny, pointy-eared humans? Oh, how wrong you are, youngster!

27-page PDF. Stock #37-1751, $6.00.
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Shipped September 30, 2021

Unicorn Dice

These Unicorn Dice are just like you imagined they should be! They're a deep, rich pink. They have glitter. Duh. And the pips are tiny unicorn hoofprints! Add some whimsy to any game that calls for d6 dice with these three 16mm beauties.

Three pink, glittery 16mm dice. Stock #5984, ISBN 080742096042 . $5.00.
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Shipped September 27, 2021
Shipped September 23, 2021

Random Fun Generator - A Collection of Dice Games

Looking for dice games that are . . . a little different?

The 21 games in this collection were designed by two board gamers who wanted fast-playing dice games with choices that actually matter.

There's something here for groups of all sizes, ages, and gaming experience. You'll need a handful of six-sided dice, plus paper and pencil for keeping score.

Grab some friends, pick a page, and get rolling!

67-page PDF. Stock #30-3013, $9.95.

Shipped September 7, 2021

Labyrinth Encounter Cards

This deck of 52 cards (and an instruction card) can be used by any TFT gamemaster for a random labyrinth encounter. Each card offers a general overview of an unexpected situation; your skill and experience as a gamemaster is required to expand these seeds into unforgettable encounters!

Bring these cards out at predetermined times, or just wait until the action slows and it's time for “something interesting” to appear. A card could instigate a new sub-plot, or it could be simply window dressing. It's all up to the actions of the players and the interpretation of the GM!

52 encounter cards and an instruction card. Stock #3501, ISBN 080742095816. $15.00.
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Shipped September 7, 2021

Quick Quest 2: A Moveable Feast

In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3602, ISBN n/a. $5.00.
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Shipped September 7, 2021

Quick Quest 3: The Unself King

In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3603, ISBN n/a. $5.00.
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Shipped October 28, 2021
Shipped October 25, 2021

Munchkin Russia

Welcome to Munchkin Russia, where the jokes get you! Enter a land of mystery, magic, and borsch. Fight the Troll Factory, KGBirds, Rasputin, or the dreaded Hangover with your Russian Wolfhound and Balalaika by your side. As you grab loot and become a Hacker, Oligarch, Athlete, or Cossak on your way to Level 10, watch out for the Revolution and the horror of the Eurovision Singer. And be sure to enjoy the beautiful seasons: spring, summer, autumn, winter, winter, winter . . .

168 Cards, rulesheet, and a custom six-sided die. Stock #1526, ISBN 080742095878 . $29.95.
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GURPS 4th Edition Dice Bag

This GURPS dice bag joins our ever-expanding selection of classic (and classy!) dice bags. It's a 7" x 7" satin-lined drawstring bag, big enough to hold over 100 dice, and it comes with three 16mm black pearlized dice with white ink just to get you started!

Whether you're fighting zombies or going deep into Black Ops (or perhaps you're more into Voodoo or Cyberpunk) – you'll have everything you need to make the right decision. We hope . . .

A 7" x 7" satin-lined dice bag with GURPS 4th Edition design, and three pearlized black dice! Stock #5222, ISBN 080742096066. $14.95.
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Shipped October 13, 2021
Shipped October 7, 2021

R E P R I N T S 

Shipped October 28, 2021

GURPS Ultra-Tech (Reprint)

Welcome to the Future!

GURPS Ultra-Tech is a GURPS Third Edition sourcebook for science-fiction technology, from the 21st century to the farthest reaches of the future. From the vacuum of interstellar space to the murderous intrigue of the court of the Galactic Empire, to the lowest dives of the asteroids, an adventurer is no better than his gear. GURPS Ultra-Tech, Second Edition Revised has been reorganized for ease of use – equipment is now sorted by type, not by Tech Level.

130 black-and-white pages. Softcover. Stock #01-6120, ISBN 978-1-55634-971-3. $22.95.

Shipped October 28, 2021

Discworld Roleplaying Game (Reprint)

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.

There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.

Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.

And remember, the world is round. And also flat.

This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all of it updated to reflect the events of later Discworld novels, as well as the rules of GURPS Fourth Edition.

410 black-and-white pages. Softcover. Stock #01-6122, ISBN 978-1-55634-978-2. $39.95.

Shipped October 25, 2021

Chez Cthulhu (Reprint)

Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . .

Your roommates.

Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough. Work your job – will you be a Morgue Janitor, a Sanitarium Guard, or a Gravedigger? Buy things to give you Slack, like a comforting Straitjacket . . . or some Friendly Tentacles to make your day a little brighter. Invite people over to your room . . . and sacrifice them! And Nookie . . . don't forget the Nookie. Preferably without the Ectoplasmic Slime.

Chez Cthulhu combines the classic Chez Geek system with everyone's favorite Elder God. . . and adds a new Madness mechanic. This set includes 110 cards and two blanks, a die, and counters for both Slack and Madness.

Warning: Mixing Chez Cthulhu with Chez Geek can lead to bouts of giggling and excessive silliness. The game itself will play just fine, as long as your brain doesn't break when you use "cigarette" and "tentacle" interchangeably.

Boxed, with 112 cards, die-cut tokens for Slack and Madness, a six-sided die, and a rulesheet. Stock #1580, ISBN 080742095885. $29.95.
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Shipped October 25, 2021

Random Fun Generator (Reprint)

21 Dice Games That Are . . . A Little Different!

Fast-playing dice games for groups of all sizes, ages, and gaming experience. All you'll need to add is paper and a pencil for keeping score. Grab some friends, pick a page, and get rolling!

Saddle-stitched book with 21 dice games. Includes 20 six-sided dice! Stock #3013, ISBN 080742095915. $24.95.
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Shipped October 13, 2021

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.
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Shipped October 13, 2021

Munchkin Booty (Reprint)

Sail the seven seas. Plunder the treasure. Make your buddy walk the plank.

Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!

Rake in the loot as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent -- British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all . . . level up!

Munchkin Booty is a stand-alone card game designed by Steve Jackson and illustrated by John Kovalic. It is fully compatible with the original Munchkin.

168 cards, one six-sided die, and a rulesheet. Stock #1459, UPC 837654320600. $29.95.
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Shipped October 13, 2021

Munchkin Booty 2 – Jump the Shark (Reprint)

Jump the Shark . . . or you're fish food!

Return to the high seas for more Munchkin Booty action. Fight the Hammerhead Shark -- and the Phillips-Head Shark, too. And greatest of all is the terrible Moby Duck!

So kill them and take their stuff.

On the munchkin side, there are lots of new Ships, and a new Class: the Explorer! He gets a Treasure when he helps in combat, and he can pull cards back into his hand!

This set features four monsters with a new weakness: Current or former members of the real-life Armed Forces get a bonus against them!

112 cards and rulesheet, in a tuckbox. Stock #1461, UPC 837654320648. $19.95.
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Shipped October 13, 2021

Munchkin 7 – Cheat With Both Hands (Reprint)

Stir Things Up!

Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.

There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!

There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .

Munchkin till you drop – just add players!

This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.

Also, We Think 7 Is a Neat Number

This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.

We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"

* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.

112 cards and rules, in a tuckbox. Stock #1468, UPC 837654321034. $19.95.
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Shipped October 7, 2021

GURPS High-Tech (Reprint)

From Blunderbuss to Bazooka . . . and Beyond!

GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS High-Tech has the gadget for the job.

This book details the period from the ascendance of gunpowder (Tech Level 4) through the modern era (Tech Level 7).

High-Tech covers:

  • Personal Weapons – From the matchlock musket to the assault rifle, with rules for loading, firing, malfunctions, and special weapon and ammo characteristics. There are complete descriptions and game stats for more than 100 small arms, including a few military weapons that won't be issued in this decade!
  • Personal Armor – The development of gunpowder made body armor obsolete . . . or did it? High-Tech details many varieties of personal armor, including today's (and tomorrow's) high-protection combat vests.
  • Heavy Weapons – From the muzzle-loading cannon to the homing missile . . . along with rules for weapon crews, forward observers, and tacticians. There are complete descriptions and game stats for more than 50 heavy weapons.
  • Explosives – Complete rules for determining the explosive force of anything from a firecracker to an H-bomb, both in real-world terms (tons of TNT) and game terms (dice of damage).
  • Communication and VehiclesHigh-Tech traces the development of trade and transport, from heliograph to cellular phone, ox cart to space shuttle, in enough detail to let players and GMs know what is available or feasible in any period.
  • Medicine – A concise survey of medical techniques and capabilities for each period.
  • Tools – The "don't leave home without them" devices of every period, from flint and steel to the transistor radio.

GURPS High-Tech is designed for use with the GURPS Basic Set, Third Edition. However, aside from specific game stats, this sourcebook will be valuable to any roleplayer or Game Master. Descriptions have been made as detailed and informative as possible, for easy conversion to any game system.

130 black-and-white pages. Softcover. Stock #01-6119, ISBN 978-1-55634-970-6. $22.95.


W 2 3 

Shipped October 21, 2021

GURPS Hot Spots: The Incense Trail

On the Trail of History . . .

Adventure and intrigue are on the Incense Trail, one of the earliest trade routes between disparate civilizations. Hostile terrain, magnificent treasures, political plots, and more await those who venture across the Arabian Peninsula.

The Incense Trail meshes with GURPS Hot Spots: The Silk Road to expand the exploratory possibilities of the pre-modern world. This latest entry in the GURPS Hot Spots series brings this historically accurate era to life, with information and insight perfect for gamers!

11-page PDF. Stock #37-0664, $3.00.
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Shipped October 7, 2021

GURPS Action 6: Tricked-Out Rides

Start Your Engines!

The car chase is a pillar of action fiction, and GURPS Action honors the tradition: Exploits features fast, furious rules that cut right to the, er, chase, while Heroes includes a template for hot-shot drivers (the wheel man), plus a list of basic rides. But since when did action heroes settle for stock cars?

GURPS Action 6: Tricked-Out Rides races to the rescue! It doubles the number of basic models available, offering subcompact, compact, mid-size, and large cars, plus seven larger vehicles from the realm of SUVs, pickups, and vans. Then it provides 10 overall modifications to mix and match, like "armored," "fuel-efficient," and "luxury"; dozens of accessories, from fussy electronics to beefy bullbars; simplified vehicular weapons; rules for custom controls; advice on going electric; and examples, like the gadget-filled spy car and the menacing motorcade escort.

Leave design to the boffins. Get down to the body shop, sketch out what you want, and burn rubber!

11-page PDF. Stock #37-0358, $3.00.
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Shipped October 4, 2021

The Official Munchkin Bibliophile's Booklet of Bookmarks

Munchkins have been doing their level best (get it?) to kick open doors, kill monsters, and grab treasure for more than two decades, and in that time we've created a plethora of Munchkin bookmarks that add unexpected twists to your games.

In this booklet, we've gathered some of our favorite Munchkin bookmarks from over the years so that everyone can have a chance to play with them. There are special rules (this is Munchkin, after all; of course there are special rules)! And you don't have to share, tear up, or eat these bookmarks to play!

A 20-page 5.25" x 8" full-color booklet featuring 16 different Munchkin bookmarks. Stock #4273, ISBN 978-1-55634-965-2. $7.95.
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Shipped October 4, 2021

Munchkin d10 Level Die (Red)

This shiny red 10-sided level dice for Munchkin is truly a monster of a die! Oversized and quite weighty, this 80mm die is perfect for tracking your Level to 10 for the win!

Large enough to see from across the table (heck, you can see it across the room!), you could also use it as a doorstop, a blunt weapon in the dungeon, or for properly intimidating the other dice in your collection.

A bright red, 10-sided, 80mm monster of a die! Stock #5512, ISBN 080742096080. $19.95.


N O V E M B E R   2 0 2 1 

Shipped November 18, 2021
Shipped November 5, 2021

Warlock's Workshop

A Solo Adventure For One Daring Hero

For generations, treasure-hunters have sought in vain for the hidden workshop of the reclusive alchemist, Thesije.

Perhaps none of them had the directions you have discovered, to a cave a single day's journey from the caravanserai of Nept.

Will you be the one to claim the treasures and secrets so many have failed to find?

Warlock's Workshop is a rich and detailed supplement for The Fantasy Trip. The Fantasy Trip: In the Labyrinth is required to play.

A solo adventure for TFT; In The Labyrinth is needed to play. Stock #3492, ISBN 2370011320342. $19.95.

Warlock's Workshop

A Solo Adventure For One Daring Hero

For generations, treasure-hunters have sought in vain for the hidden workshop of the reclusive alchemist, Thesije.

Perhaps none of them had the directions you have discovered, to a cave a single day's journey from the caravanserai of Nept.

Will you be the one to claim the treasures and secrets so many have failed to find?

Warlock's Workshop is a rich and detailed supplement for The Fantasy Trip. The Fantasy Trip: In the Labyrinth is required to play.

A 44-page Print-on-Demand Fantasy Trip adventure! Stock #3492, ISBN 978-1-55634-936-2. $19.95.

Shipped November 4, 2021
Shipped November 1, 2021

R E P R I N T S 

Shipped November 18, 2021

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $29.95.
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Shipped November 18, 2021

Munchkin Zombies (Reprint)

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

Again.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet, in a 6" x 9" box. Stock #1481, UPC 837654321010. $29.95.

Shipped November 18, 2021

Munchkin 8 – Half Horse, Will Travel (Reprint)

Centaurs and Lizard Guys!

These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus more Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!

112 cards and a rulesheet. Stock #1485, UPC 837654321393. $19.95.
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Shipped November 18, 2021

Munchkin Legends (Reprint)

Become a Munchkin of Myth!

Prepare to fight the creatures of legend . . . and take their stuff!

In Munchkin Legends, you'll face mythical monsters and collect legendary treasures. Challenge the Boogie Man to a dance-off . . . and cheat by wearing Achilles' Heels. Hide from the spells of the Wicked Witch of the Midwest in your Bermuda Shorts of Invulnerability. And if you think you're up to it . . . release the Kraken!

Munchkin Legends is a stand-alone set . . . or combine it with the original Munchkin for a legendarily wacky game!

Boxed game with 168 cards, rules, and die. Stock #1490, UPC 837654321782. $29.95.
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Shipped November 18, 2021

Munchkin Pathfinder Deluxe (Reprint)

The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder Deluxe!

Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins . . . and kill them and take their stuff.

Boxed game with 180 cards, rulesheet, gameboard, character standies, and die. Stock #1498, UPC 837654322185. $34.95.
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Shipped November 18, 2021

Munchkin Undead (Reprint)

The Monsters are Back . . . From the Dead!

It just doesn't feel like a dungeon worth exploring without hordes of undead! Munchkin Undead adds 15 new monsters, curses and items all dealing with the formerly living. Get your pointy sticks and your chainsaws ready because it's time to kill them all over again!

15 cards in a new tuckbox! Stock #1499, ISBN 080742095687. $6.95.
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Shipped November 18, 2021

Munchkin Steampunk (Reprint)

Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE! Munchkin Steampunk brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully!

168 cards, a die, and a rulebook. Stock #1531, UPC 837654322437. $29.95.
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Shipped November 18, 2021

Munchkin Enhancers (Reprint)

Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!

Thirty cards to "enhance" your Munchkin game! Stock #4257, ISBN 080742096196. $10.95.
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Shipped November 18, 2021

Munchkin Pathfinder (Reprint)

Get both the fast, furious gameplay of Munchkin and the fantastic fantasy flavor of the Pathfinder Roleplaying Game in one neat package!

Like any Munchkin game, you're killing monsters and stealing their treasure to quickly gain the most power – but now, you play as classes like the Alchemist and the Witch, and fight monsters like the Whispering Tyrant, Ghoul Friday, and Lamashtu, Mother of Monsters!

Along the way, you can join a faction to become an Eagle Knight or a Red Mantis Assassin, and arm yourself with the T-Bone Stake and the Armor of Insults.

But first you'll have to fight your way through all those goblins . . . and kill them and take their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

Boxed game with 168 cards, rules, and die. Stock #4421, UPC 837654321898. $29.95.
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Shipped November 18, 2021

Dice Dragon Dice Bag (Reprint)

If you know gamers, you know they love their dice. And because they love their dice, they love cool bags to carry their dice in. The Dice Dragon Dice Bag features a dragon who is just as much of a dice hoarder. The Lar deSouza art will appeal to every gamer and the sturdy fabric bag holds over 100 dice . . . that should be enough for even the most avid collector! Comes with two custom 16mm six-sided dice, each a pearlized deep red with golden pips.

Dice bag and two 16mm dice (new colors!) Stock #5212, ISBN 080742096059. $13.95.
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Shipped November 18, 2021

Dice Bag: Cthulhu (Reprint)

So many dice ... What's a gamer to do? This distinctive dice bag will help you keep all your riches (and dice) together, no matter where you are! The drawstring bag is made of purple fabric, lined with black satin, and holds more than 100 assorted dice! This Cthulhu-adorned 6" x 9" bag will come in handy on your next game day. And it includes your very own starter die – translucent purple with green pips!

Purple 6" x 9" bag with 19mm purple and green die. Stock #5208, ISBN 080742096073. $13.95.
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Shipped November 10, 2021

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742096455. $34.95.
Buy Now!

Shipped November 4, 2021

GURPS Ultra-Tech 2 (Reprint)

Tired of everyone carrying the same firepower and sneaky gadgets as you? Expand your GURPS Third Edition arsenal with GURPS Ultra-Tech 2!

This sequel to the popular GURPS Ultra-Tech offers a wide variety of new science-fiction personal equipment, along with rules for building combined gadgets, variant-technology campaigns, and more!

130 black-and-white pages. Softcover. Stock #01-6121, ISBN 978-1-55634-972-0. $22.95.

Shipped November 1, 2021

GURPS Supers (Reprint)

Men Like Gods

The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right.

GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:

  • A history and analysis of the supers genre, its precursors and variations.
  • A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.
  • More than 20 new wildcard skills.
  • 22 templates for super characters, each customizable to higher or lower power levels.
  • Rules for creating equipment, vehicles, bases, automata, and magical spells.
  • A guide to creating and running supers adventures.
  • Continuity-creation guidelines and tools, so your supers universe can have the same depth as published worlds.
  • New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills, and newly defined perks, quirks, enhancements, limitations, and techniques.
  • Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action.

GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

151 black-and-white pages. Softcover. Stock #01-6015, ISBN 978-1-55634. $24.95.


W 2 3 

Shipped November 29, 2021

Illuminati Blackout Hat

The Eye in the Pyramid is always watching.

Show your loyalty with the Illuminati Blackout Hat. This is a limited edition item crafted for the 2021 holiday season.
Will it ever be reprinted? You're not cleared for that . . .

Printed on single size 59FIFTY straight bill ball cap.

QUANTITIES ARE LIMITED. WHILE SUPPLIES LAST.

Black EIP ball cap. Stock #9730, ISBN MISSING. $25.00.

Shipped November 24, 2021

GURPS Action 9: The City

Mean Streets and Rooftop Runs

GURPS Action all but assumes that there will be streets, buildings, and people around. How else can you have car chases through crowds, classy restaurants full of femmes fatales and secret agents, and terrorist threats that menace millions? So, you grab GURPS City Stats to flesh out your town . . . and wonder how any of it matters to action heroes.

GURPS Action 9: The City shows how to use City Stats in ways that have less to do with demographics, economics, infrastructure, and politics, and a lot more to do with how many lives the terrorists are endangering, who can be bribed, what there is to climb on, and what the cops will let you get away with. The first chapter delves into detail on Action interpretations of the stats. The second offers six ready-to-use examples ranging from a logging camp to a megalopolis.

A cool action flick needs cool shooting locations!

22-page PDF. Stock #37-0377, $6.00.
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Shipped November 18, 2021

GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star

Get ready for an out-of-this-world adventure.

Nothing keeps our world from being overrun by the realm of Demons . . . and it's up to the heroes to step into that nothing and keep our worlds from merging. Deep Night and the Star is an adventure for GURPS Dungeon Fantasy that charges the heroes with investigating the mystery of why the Deep Night Between the Stars grows ever closer to our own world. One light shining against the coming storm – will it be enough?

This stand-alone adventure features the background, maps, and new monsters needed to bring it to life. It's designed to scale for any number of GURPS Dungeon Fantasy heroes, ranging in ability from standard adventurers to more-seasoned heroes.

11-page PDF. Stock #37-0355, $3.00.
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Shipped November 10, 2021

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742096455. $34.95.
Buy Now!

Shipped November 10, 2021

Hexagram - Issue #8

Hexagram #8 includes articles on fear, familiars, tactics, and game calendars. You'll also find two new creatures for The Fantasy Trip, an adventure by Stefan Jones, an interview with Phil Reed, and more!

32 pages plus covers. Stock #3494, ISBN 978-1-55634-939-3. $7.95.
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Shipped November 10, 2021

Quick Quest 4: The Caravan Raiders

Quick Quest 4: The Caravan Raiders is a short but action-packed adventure with blazing wagons, piles of bodies, a ghost to face, and a puzzle to solve - all in 2,500 words!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3604, ISBN n/a. $5.00.
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Shipped November 5, 2021

Hexagram - Issue #8

Hexagram #8 includes articles on fear, familiars, tactics, and game calendars. You'll also find two new creatures for The Fantasy Trip, an adventure by Stefan Jones, an interview with Phil Reed, and more!

41-page PDF. Stock #30-3494, $5.00.

Shipped November 5, 2021

The Fantasy Trip Sampler Deck

The TFT Sampler Deck is an introdution to our randomized encounter cards. See how our various encounter card sets work and how they can beef up your game – or add them to sets you already have!

18 all-new cards for TFT:
Four pairs of Infinite Arenas cards for exciting confrontations.
Five Outdoor Encounters cards to spark your imagination.
Five Labyrinth Encounters cards – same idea, but underground!

18 card deck; 8.5" x 11" B&W 2-sided instruction sheet, polybagged. Stock #3502, ISBN 080742095663. $6.95.
Buy Now!

Shipped November 5, 2021

Smiley Pyramid d6 Dice Set

These classic black and white 16mm dice will make you smile! There are four dice in the set, and the Smiley Pyramid happily serves as the 'one' pip.

Four 16mm black and white dice with smiley pyramid! Stock #5900-17, ISBN 080742095380. $6.00.
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Shipped November 5, 2021

Question Die

But WHY?

A very good question, but one you must answer by yourself. Because all this die can do is ask more questions!

Each of its six faces, in fact, asks a different one! "Who?" "What?" "When?" "Where?" "Why?" And don't forget "How?" Whether you roll the die yourself, or the Gamemaster does it for you, someone had better come up with a good answer. And fast . . . ! Works as both a six-sided and a three-sided die!

One 16mm black and white die with QUESTIONS on each face. Stock #5991, ISBN n/a. $3.00.
Buy Now!

Shipped November 4, 2021

1976 Ogre Playtest Booklet

What an incredible treat!

Dated November 4, 1976, this is Steve's typewritten playtest set for the original Ogre game. We've scanned the pages and have presented them exactly as the marked copies appear. Have you wanted a look at Ogre in its pre-publication form? This is your chance to add an unusual collectible to your Ogre library!

"This is a reproduction of an actual surviving Ogre playtest set from 1976. It consists of the rules (typed on typewriter – no word processors yet!), the map (hand-drawn by me, with the sophisticated graphics talent for which I am NOT famous), and the game counters (also hand-made by me)."

- Steve Jackson, from the introduction (written in 2021)

21-page PDF. Stock #30-3014, $FREE.

Shipped November 4, 2021

GURPS Template Toolkit 3: Starship Crew

Seeking Qualified Personnel

Faster-than-light spaceships – starships – are a staple of futuristic adventure. In most settings, they're also incredibly complex machines that call for a crew of skilled specialists. When those are PCs, this leads to questions about who does what . . . and then there's the tricky matter of making their jobs equally interesting, if not important.

GURPS Template Toolkit: Starship Crew helps by offering a set of character templates consistent with how space opera and soft sci-fi depict voyages to the stars, with roles spanning command, helm, ops, tactical, engineering, medical, science, and security, plus staff to look after cargo and passengers. Everything was done with GURPS Spaceships in mind, so no key skills are missing. And that's it for the assumptions – you can tweak the framework to match your preferred setting, crew size (from two people in a starfighter to PCs as department heads), and power and realism levels, and you can customize the templates for personal background and cross-training.

Space is unforgiving. Light-years from the nearest port, you want people you can count on!

11-page PDF. Stock #37-0158, $3.00.
Buy Now!


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